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author | Max Kellermann <max@duempel.org> | 2009-11-14 02:18:58 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-11-14 02:24:42 +0100 |
commit | dd4625ce13bfbd296f69bc9795561cfbfb63c210 (patch) | |
tree | 8689520a9d024a0a131e8a9fb2dea0125278ae02 /src | |
parent | 1648c7aa5baf86583b057943337e4fade8616022 (diff) | |
download | mpd-dd4625ce13bfbd296f69bc9795561cfbfb63c210.tar.gz mpd-dd4625ce13bfbd296f69bc9795561cfbfb63c210.tar.xz mpd-dd4625ce13bfbd296f69bc9795561cfbfb63c210.zip |
decoder/mikmod: count frame position
Don't maintain the current time stamp in a floating point variable,
because this is subject to rounding errors.
Diffstat (limited to '')
-rw-r--r-- | src/decoder/mikmod_plugin.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/decoder/mikmod_plugin.c b/src/decoder/mikmod_plugin.c index 74eb48ee9..204dd5ce0 100644 --- a/src/decoder/mikmod_plugin.c +++ b/src/decoder/mikmod_plugin.c @@ -146,10 +146,9 @@ mikmod_decoder_file_decode(struct decoder *decoder, const char *path_fs) char *path2; MODULE *handle; struct audio_format audio_format; - float total_time = 0.0; int ret; - float secPerByte; SBYTE buffer[MIKMOD_FRAME_SIZE]; + unsigned frame_size, current_frame = 0; enum decoder_command cmd = DECODE_COMMAND_NONE; path2 = g_strdup(path_fs); @@ -167,18 +166,17 @@ mikmod_decoder_file_decode(struct decoder *decoder, const char *path_fs) audio_format_init(&audio_format, mikmod_sample_rate, 16, 2); assert(audio_format_valid(&audio_format)); - secPerByte = - 1.0 / ((audio_format.bits * audio_format.channels / 8.0) * - (float)audio_format.sample_rate); - decoder_initialized(decoder, &audio_format, false, 0); + frame_size = audio_format_frame_size(&audio_format); + Player_Start(handle); while (cmd == DECODE_COMMAND_NONE && Player_Active()) { ret = VC_WriteBytes(buffer, sizeof(buffer)); - total_time += ret * secPerByte; + current_frame += ret / frame_size; cmd = decoder_data(decoder, NULL, buffer, ret, - total_time, 0, NULL); + (float)current_frame / (float)mikmod_sample_rate, + 0, NULL); } Player_Stop(); |