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author | Max Kellermann <max@duempel.org> | 2013-01-07 20:50:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2013-01-07 21:27:51 +0100 |
commit | 5b8b7d14127a5ea9ce8f0301c92267f86eeab85a (patch) | |
tree | 954e81e1ab93b24ab59bde3fe08489109e4b4964 /src/util/LazyRandomEngine.hxx | |
parent | 53e5139b9940bd51af5ad6bc123331a94af5f462 (diff) | |
download | mpd-5b8b7d14127a5ea9ce8f0301c92267f86eeab85a.tar.gz mpd-5b8b7d14127a5ea9ce8f0301c92267f86eeab85a.tar.xz mpd-5b8b7d14127a5ea9ce8f0301c92267f86eeab85a.zip |
util/LazyRandomEngine: lazy wrapper for std::mt19937
Diffstat (limited to '')
-rw-r--r-- | src/util/LazyRandomEngine.hxx | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/util/LazyRandomEngine.hxx b/src/util/LazyRandomEngine.hxx new file mode 100644 index 000000000..8afe1d1c0 --- /dev/null +++ b/src/util/LazyRandomEngine.hxx @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_LAZY_RANDOM_ENGINE_HXX +#define MPD_LAZY_RANDOM_ENGINE_HXX + +#include "check.h" + +#include <random> + +#include <assert.h> + +/** + * A random engine that will be created and seeded on demand. + */ +class LazyRandomEngine { + std::mt19937 *engine; + +public: + typedef std::mt19937::result_type result_type; + + LazyRandomEngine():engine(nullptr) {} + ~LazyRandomEngine() { + delete engine; + } + + LazyRandomEngine(const LazyRandomEngine &other) = delete; + LazyRandomEngine &operator=(const LazyRandomEngine &other) = delete; + + /** + * Create and seed the real engine. Call this before any + * other method. + */ + void AutoCreate(); + + result_type min() const { + return engine->min(); + } + + result_type max() const { + return engine->max(); + } + + result_type operator()() { + assert(engine != nullptr); + + return engine->operator()(); + } +}; + +#endif |