aboutsummaryrefslogtreecommitdiffstats
path: root/src/storedPlaylist.h
diff options
context:
space:
mode:
authorMax Kellermann <max@duempel.org>2008-04-12 04:16:50 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:16:50 +0000
commitf0e28ede4da3da8754f48ef5af1b654792e3364c (patch)
tree04f40ad027f06eb473ce5606927c1887bb4f123b /src/storedPlaylist.h
parent9cfb4c0390bde730011874cdd8cc62fb0a5da6ea (diff)
downloadmpd-f0e28ede4da3da8754f48ef5af1b654792e3364c.tar.gz
mpd-f0e28ede4da3da8754f48ef5af1b654792e3364c.tar.xz
mpd-f0e28ede4da3da8754f48ef5af1b654792e3364c.zip
fix deadlock at end of song
Now that we do proper locking and signalling instead of continuous polling for IPC, a deadlock was found: at the end of a song, the player thread waits until the main thread sets pc->queueState from PLAYER_QUEUE_DECODE to PLAYER_QUEUE_PLAY. He is never woken up, since syncPlaylistWithQueue() does not activate the notification. I added wakeup_player_nb() to setQueueState(), since the player must be signalled whenever pc->queueState changes. git-svn-id: https://svn.musicpd.org/mpd/trunk@7303 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/storedPlaylist.h')
0 files changed, 0 insertions, 0 deletions