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author | Max Kellermann <max@duempel.org> | 2009-11-03 21:08:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 19:46:23 +0100 |
commit | b6995ca0113611613d311250eabfc354658d46a7 (patch) | |
tree | 713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/state_file.h | |
parent | 715844fd089d3baf17d7080b47434fca8fb60b1d (diff) | |
download | mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.xz mpd-b6995ca0113611613d311250eabfc354658d46a7.zip |
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
Diffstat (limited to '')
-rw-r--r-- | src/state_file.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/state_file.h b/src/state_file.h index ec01fcbed..38d3f74ed 100644 --- a/src/state_file.h +++ b/src/state_file.h @@ -20,11 +20,13 @@ #ifndef MPD_STATE_FILE_H #define MPD_STATE_FILE_H +struct player_control; + void -state_file_init(const char *path); +state_file_init(const char *path, struct player_control *pc); void -state_file_finish(void); +state_file_finish(struct player_control *pc); void write_state_file(void); |