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author | Max Kellermann <max@duempel.org> | 2012-08-21 19:17:14 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2012-08-21 19:17:14 +0200 |
commit | 5ad21d7e98e1f21e09de66c1e0275ea2ab5b74e4 (patch) | |
tree | b8b13a0b3109aa6124877f5c6d902928c82e06db /src/queue_save.c | |
parent | ef5125f8f4ee992c5a8f24d1b93851db5df5c43d (diff) | |
download | mpd-5ad21d7e98e1f21e09de66c1e0275ea2ab5b74e4.tar.gz mpd-5ad21d7e98e1f21e09de66c1e0275ea2ab5b74e4.tar.xz mpd-5ad21d7e98e1f21e09de66c1e0275ea2ab5b74e4.zip |
queue_save: save song priorities
Diffstat (limited to '')
-rw-r--r-- | src/queue_save.c | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/queue_save.c b/src/queue_save.c index a7c511c0e..16852d3c1 100644 --- a/src/queue_save.c +++ b/src/queue_save.c @@ -24,9 +24,12 @@ #include "uri.h" #include "database.h" #include "song_save.h" +#include "text_file.h" #include <stdlib.h> +#define PRIO_LABEL "Prio: " + static void queue_save_database_song(FILE *fp, int idx, const struct song *song) { @@ -54,8 +57,13 @@ queue_save_song(FILE *fp, int idx, const struct song *song) void queue_save(FILE *fp, const struct queue *queue) { - for (unsigned i = 0; i < queue_length(queue); i++) + for (unsigned i = 0; i < queue_length(queue); i++) { + uint8_t prio = queue_get_priority_at_position(queue, i); + if (prio != 0) + fprintf(fp, PRIO_LABEL "%u\n", prio); + queue_save_song(fp, i, queue_get(queue, i)); + } } static struct song * @@ -75,6 +83,15 @@ queue_load_song(FILE *fp, GString *buffer, const char *line, if (queue_is_full(queue)) return; + uint8_t priority = 0; + if (g_str_has_prefix(line, PRIO_LABEL)) { + priority = strtoul(line + sizeof(PRIO_LABEL) - 1, NULL, 10); + + line = read_text_line(fp, buffer); + if (line == NULL) + return; + } + if (g_str_has_prefix(line, SONG_BEGIN)) { const char *uri = line + sizeof(SONG_BEGIN) - 1; if (!uri_has_scheme(uri) && !g_path_is_absolute(uri)) @@ -102,5 +119,5 @@ queue_load_song(FILE *fp, GString *buffer, const char *line, return; } - queue_append(queue, song); + queue_append(queue, song, priority); } |