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authorMax Kellermann <max@duempel.org>2014-11-26 08:49:19 +0100
committerMax Kellermann <max@duempel.org>2014-11-26 08:49:19 +0100
commit9af470c92dd7dab57740fff266e5fd49f437572d (patch)
tree210509cd511b9193e278b3a5d27fbbb47be2252e /src/queue
parentac8c1d0a0145a420e88ee16d9e7584b0dfcfe82d (diff)
downloadmpd-9af470c92dd7dab57740fff266e5fd49f437572d.tar.gz
mpd-9af470c92dd7dab57740fff266e5fd49f437572d.tar.xz
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Playlist: add method SongStarted()
Empty currently, but code will be added song.
Diffstat (limited to 'src/queue')
-rw-r--r--src/queue/Playlist.cxx10
-rw-r--r--src/queue/Playlist.hxx14
2 files changed, 23 insertions, 1 deletions
diff --git a/src/queue/Playlist.cxx b/src/queue/Playlist.cxx
index 0dc36f5e7..4419d6e6e 100644
--- a/src/queue/Playlist.cxx
+++ b/src/queue/Playlist.cxx
@@ -60,6 +60,12 @@ playlist::QueueSongOrder(PlayerControl &pc, unsigned order)
pc.EnqueueSong(new DetachedSong(song));
}
+void
+playlist::SongStarted()
+{
+ assert(current >= 0);
+}
+
inline void
playlist::QueuedSongStarted(PlayerControl &pc)
{
@@ -78,6 +84,8 @@ playlist::QueuedSongStarted(PlayerControl &pc)
DeleteOrder(pc, old_current);
idle_add(IDLE_PLAYER);
+
+ SongStarted();
}
const DetachedSong *
@@ -152,6 +160,8 @@ playlist::PlayOrder(PlayerControl &pc, int order)
pc.Play(new DetachedSong(song));
current = order;
+
+ SongStarted();
}
void
diff --git a/src/queue/Playlist.hxx b/src/queue/Playlist.hxx
index fb75377f0..ab8fbe2d4 100644
--- a/src/queue/Playlist.hxx
+++ b/src/queue/Playlist.hxx
@@ -135,6 +135,17 @@ protected:
void OnModified();
/**
+ * Called when playback of a new song starts. Unlike
+ * QueuedSongStarted(), this also gets called when the user
+ * manually switches to another song. It may be used for
+ * playlist fixups.
+ *
+ * The song being started is specified by the #current
+ * attribute.
+ */
+ void SongStarted();
+
+ /**
* Updates the "queued song". Calculates the next song
* according to the current one (if MPD isn't playing, it
* takes the first song), and queues this song. Clears the
@@ -152,7 +163,8 @@ protected:
/**
* Called when the player thread has started playing the
- * "queued" song.
+ * "queued" song, i.e. it has switched from one song to the
+ * next automatically.
*/
void QueuedSongStarted(PlayerControl &pc);