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authorMax Kellermann <max@duempel.org>2015-11-11 16:50:57 +0100
committerMax Kellermann <max@duempel.org>2015-11-11 16:50:57 +0100
commit36239895bd822d5fd3087218fbb10986430b8c9b (patch)
tree6d0891ec5b68e2686ef8c000ad4b1d2a44157af4 /src/queue/PlaylistControl.cxx
parent738583e3d4cd7a35aec545448f86a8c097768785 (diff)
downloadmpd-36239895bd822d5fd3087218fbb10986430b8c9b.tar.gz
mpd-36239895bd822d5fd3087218fbb10986430b8c9b.tar.xz
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player/Control: add Lock prefix to locking method names
Diffstat (limited to '')
-rw-r--r--src/queue/PlaylistControl.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/queue/PlaylistControl.cxx b/src/queue/PlaylistControl.cxx
index f7f0a4225..43da2de62 100644
--- a/src/queue/PlaylistControl.cxx
+++ b/src/queue/PlaylistControl.cxx
@@ -38,7 +38,7 @@ playlist::Stop(PlayerControl &pc)
assert(current >= 0);
FormatDebug(playlist_domain, "stop");
- pc.Stop();
+ pc.LockStop();
queued = -1;
playing = false;
@@ -59,7 +59,7 @@ playlist::Stop(PlayerControl &pc)
PlaylistResult
playlist::PlayPosition(PlayerControl &pc, int song)
{
- pc.ClearError();
+ pc.LockClearError();
unsigned i = song;
if (song == -1) {
@@ -71,7 +71,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
- pc.SetPause(false);
+ pc.LockSetPause(false);
return PlaylistResult::SUCCESS;
}
@@ -196,7 +196,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
const DetachedSong *queued_song = GetQueuedSong();
- pc.ClearError();
+ pc.LockClearError();
stop_on_error = true;
error_count = 0;
@@ -210,7 +210,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
queued_song = nullptr;
}
- if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
+ if (!pc.LockSeek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
UpdateQueuedSong(pc, queued_song);
return PlaylistResult::NOT_PLAYING;
@@ -254,7 +254,7 @@ playlist::SeekCurrent(PlayerControl &pc,
return PlaylistResult::NOT_PLAYING;
if (relative) {
- const auto status = pc.GetStatus();
+ const auto status = pc.LockGetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)