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author | Max Kellermann <max@duempel.org> | 2009-02-04 20:31:53 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-02-04 20:31:53 +0100 |
commit | 15f914a74a92af8f36cfe9bca33b151da0310474 (patch) | |
tree | ced42c1238221c238136569a92354618b2b1b47a /src/playlist_edit.c | |
parent | f3d6d536f684c45e5b4846d53c3c45c13149742a (diff) | |
download | mpd-15f914a74a92af8f36cfe9bca33b151da0310474.tar.gz mpd-15f914a74a92af8f36cfe9bca33b151da0310474.tar.xz mpd-15f914a74a92af8f36cfe9bca33b151da0310474.zip |
playlist: moved code to playlist_edit.c
Moved functions for playlist editing (append, delete, shuffle, move)
to playlist_edit.c.
Diffstat (limited to '')
-rw-r--r-- | src/playlist_edit.c | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/src/playlist_edit.c b/src/playlist_edit.c new file mode 100644 index 000000000..008ae3147 --- /dev/null +++ b/src/playlist_edit.c @@ -0,0 +1,393 @@ +/* + * Copyright (C) 2003-2009 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * Functions for editing the playlist (adding, removing, reordering + * songs in the queue). + * + */ + +#include "playlist_internal.h" +#include "player_control.h" +#include "database.h" +#include "ls.h" +#include "song.h" +#include "idle.h" + +#include <sys/types.h> +#include <sys/stat.h> +#include <unistd.h> +#include <stdlib.h> + +static void incrPlaylistVersion(struct playlist *playlist) +{ + queue_increment_version(&playlist->queue); + + idle_add(IDLE_PLAYLIST); +} + +void clearPlaylist(struct playlist *playlist) +{ + stopPlaylist(playlist); + + /* make sure there are no references to allocated songs + anymore */ + for (unsigned i = 0; i < queue_length(&playlist->queue); i++) { + const struct song *song = queue_get(&playlist->queue, i); + if (!song_in_database(song)) + pc_song_deleted(song); + } + + queue_clear(&playlist->queue); + + playlist->current = -1; + + incrPlaylistVersion(playlist); +} + +#ifndef WIN32 +enum playlist_result +playlist_append_file(struct playlist *playlist, const char *path, int uid, + unsigned *added_id) +{ + int ret; + struct stat st; + struct song *song; + + if (uid <= 0) + /* unauthenticated client */ + return PLAYLIST_RESULT_DENIED; + + ret = stat(path, &st); + if (ret < 0) + return PLAYLIST_RESULT_ERRNO; + + if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444) + /* client is not owner */ + return PLAYLIST_RESULT_DENIED; + + song = song_file_load(path, NULL); + if (song == NULL) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return addSongToPlaylist(playlist, song, added_id); +} +#endif + +static struct song * +song_by_url(const char *url) +{ + struct song *song; + + song = db_get_song(url); + if (song != NULL) + return song; + + if (uri_has_scheme(url)) + return song_remote_new(url); + + return NULL; +} + +enum playlist_result +addToPlaylist(struct playlist *playlist, const char *url, unsigned *added_id) +{ + struct song *song; + + g_debug("add to playlist: %s", url); + + song = song_by_url(url); + if (song == NULL) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return addSongToPlaylist(playlist, song, added_id); +} + +enum playlist_result +addSongToPlaylist(struct playlist *playlist, + struct song *song, unsigned *added_id) +{ + const struct song *queued; + unsigned id; + + if (queue_is_full(&playlist->queue)) + return PLAYLIST_RESULT_TOO_LARGE; + + queued = playlist_get_queued_song(playlist); + + id = queue_append(&playlist->queue, song); + + if (playlist->queue.random) { + /* shuffle the new song into the list of remaining + songs to play */ + + unsigned start; + if (playlist->queued >= 0) + start = playlist->queued + 1; + else + start = playlist->current + 1; + if (start < queue_length(&playlist->queue)) + queue_shuffle_order_last(&playlist->queue, start, + queue_length(&playlist->queue)); + } + + incrPlaylistVersion(playlist); + + playlist_update_queued_song(playlist, queued); + + if (added_id) + *added_id = id; + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +swapSongsInPlaylist(struct playlist *playlist, unsigned song1, unsigned song2) +{ + const struct song *queued; + + if (!queue_valid_position(&playlist->queue, song1) || + !queue_valid_position(&playlist->queue, song2)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + queue_swap(&playlist->queue, song1, song2); + + if (playlist->queue.random) { + /* update the queue order, so that playlist->current + still points to the current song order */ + + queue_swap_order(&playlist->queue, + queue_position_to_order(&playlist->queue, + song1), + queue_position_to_order(&playlist->queue, + song2)); + } else { + /* correct the "current" song order */ + + if (playlist->current == (int)song1) + playlist->current = song2; + else if (playlist->current == (int)song2) + playlist->current = song1; + } + + incrPlaylistVersion(playlist); + + playlist_update_queued_song(playlist, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +swapSongsInPlaylistById(struct playlist *playlist, unsigned id1, unsigned id2) +{ + int song1 = queue_id_to_position(&playlist->queue, id1); + int song2 = queue_id_to_position(&playlist->queue, id2); + + if (song1 < 0 || song2 < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return swapSongsInPlaylist(playlist, song1, song2); +} + +enum playlist_result +deleteFromPlaylist(struct playlist *playlist, unsigned song) +{ + const struct song *queued; + unsigned songOrder; + + if (song >= queue_length(&playlist->queue)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + songOrder = queue_position_to_order(&playlist->queue, song); + + if (playlist->playing && playlist->current == (int)songOrder) { + bool paused = getPlayerState() == PLAYER_STATE_PAUSE; + + /* the current song is going to be deleted: stop the player */ + + playerWait(); + playlist->playing = false; + + /* see which song is going to be played instead */ + + playlist->current = queue_next_order(&playlist->queue, + playlist->current); + if (playlist->current == (int)songOrder) + playlist->current = -1; + + if (playlist->current >= 0 && !paused) + /* play the song after the deleted one */ + playPlaylistOrderNumber(playlist, playlist->current); + else + /* no songs left to play, stop playback + completely */ + stopPlaylist(playlist); + + queued = NULL; + } + + /* now do it: remove the song */ + + if (!song_in_database(queue_get(&playlist->queue, song))) + pc_song_deleted(queue_get(&playlist->queue, song)); + + queue_delete(&playlist->queue, song); + + incrPlaylistVersion(playlist); + + /* update the "current" and "queued" variables */ + + if (playlist->current > (int)songOrder) { + playlist->current--; + } + + playlist_update_queued_song(playlist, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +deleteFromPlaylistById(struct playlist *playlist, unsigned id) +{ + int song = queue_id_to_position(&playlist->queue, id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return deleteFromPlaylist(playlist, song); +} + +void +deleteASongFromPlaylist(struct playlist *playlist, const struct song *song) +{ + for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i) + if (song == queue_get(&playlist->queue, i)) + deleteFromPlaylist(playlist, i); + + pc_song_deleted(song); +} + +enum playlist_result +moveSongInPlaylist(struct playlist *playlist, unsigned from, int to) +{ + const struct song *queued; + int currentSong; + + if (!queue_valid_position(&playlist->queue, from)) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((to >= 0 && to >= (int)queue_length(&playlist->queue)) || + (to < 0 && abs(to) > (int)queue_length(&playlist->queue))) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((int)from == to) /* no-op */ + return PLAYLIST_RESULT_SUCCESS; + + queued = playlist_get_queued_song(playlist); + + /* + * (to < 0) => move to offset from current song + * (-playlist.length == to) => move to position BEFORE current song + */ + currentSong = playlist->current >= 0 + ? (int)queue_order_to_position(&playlist->queue, + playlist->current) + : -1; + if (to < 0 && playlist->current >= 0) { + if ((unsigned)currentSong == from) + /* no-op, can't be moved to offset of itself */ + return PLAYLIST_RESULT_SUCCESS; + to = (currentSong + abs(to)) % queue_length(&playlist->queue); + } + + queue_move(&playlist->queue, from, to); + + if (!playlist->queue.random) { + /* update current/queued */ + if (playlist->current == (int)from) + playlist->current = to; + else if (playlist->current > (int)from && + playlist->current <= to) { + playlist->current--; + } else if (playlist->current >= to && + playlist->current < (int)from) { + playlist->current++; + } + } + + incrPlaylistVersion(playlist); + + playlist_update_queued_song(playlist, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +moveSongInPlaylistById(struct playlist *playlist, unsigned id1, int to) +{ + int song = queue_id_to_position(&playlist->queue, id1); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return moveSongInPlaylist(playlist, song, to); +} + +void shufflePlaylist(struct playlist *playlist) +{ + const struct song *queued; + unsigned i; + + if (queue_length(&playlist->queue) <= 1) + return; + + queued = playlist_get_queued_song(playlist); + + if (playlist->playing) { + if (playlist->current >= 0) + /* put current playing song first */ + queue_swap(&playlist->queue, 0, + queue_order_to_position(&playlist->queue, + playlist->current)); + + if (playlist->queue.random) { + playlist->current = + queue_position_to_order(&playlist->queue, 0); + } else + playlist->current = 0; + + /* start shuffle after the current song */ + i = 1; + } else { + /* no playback currently: shuffle everything, and + reset playlist->current */ + + i = 0; + playlist->current = -1; + } + + /* shuffle the rest of the list */ + queue_shuffle_range(&playlist->queue, i, + queue_length(&playlist->queue)); + + incrPlaylistVersion(playlist); + + playlist_update_queued_song(playlist, queued); +} |