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author | Max Kellermann <max@duempel.org> | 2009-11-03 21:08:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 19:46:23 +0100 |
commit | b6995ca0113611613d311250eabfc354658d46a7 (patch) | |
tree | 713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/playlist_control.c | |
parent | 715844fd089d3baf17d7080b47434fca8fb60b1d (diff) | |
download | mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.xz mpd-b6995ca0113611613d311250eabfc354658d46a7.zip |
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
Diffstat (limited to 'src/playlist_control.c')
-rw-r--r-- | src/playlist_control.c | 59 |
1 files changed, 34 insertions, 25 deletions
diff --git a/src/playlist_control.c b/src/playlist_control.c index ce9bc8442..c3592dab0 100644 --- a/src/playlist_control.c +++ b/src/playlist_control.c @@ -32,7 +32,8 @@ #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "playlist" -void playlist_stop(struct playlist *playlist) +void +playlist_stop(struct playlist *playlist, struct player_control *pc) { if (!playlist->playing) return; @@ -40,7 +41,7 @@ void playlist_stop(struct playlist *playlist) assert(playlist->current >= 0); g_debug("stop"); - pc_stop(); + pc_stop(pc); playlist->queued = -1; playlist->playing = false; @@ -62,11 +63,13 @@ void playlist_stop(struct playlist *playlist) } } -enum playlist_result playlist_play(struct playlist *playlist, int song) +enum playlist_result +playlist_play(struct playlist *playlist, struct player_control *pc, + int song) { unsigned i = song; - pc_clear_error(); + pc_clear_error(pc); if (song == -1) { /* play any song ("current" song, or the first song */ @@ -77,7 +80,7 @@ enum playlist_result playlist_play(struct playlist *playlist, int song) if (playlist->playing) { /* already playing: unpause playback, just in case it was paused, and return */ - pc_set_pause(false); + pc_set_pause(pc, false); return PLAYLIST_RESULT_SUCCESS; } @@ -109,28 +112,29 @@ enum playlist_result playlist_play(struct playlist *playlist, int song) playlist->stop_on_error = false; playlist->error_count = 0; - playlist_play_order(playlist, i); + playlist_play_order(playlist, pc, i); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result -playlist_play_id(struct playlist *playlist, int id) +playlist_play_id(struct playlist *playlist, struct player_control *pc, + int id) { int song; if (id == -1) { - return playlist_play(playlist, id); + return playlist_play(playlist, pc, id); } song = queue_id_to_position(&playlist->queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; - return playlist_play(playlist, song); + return playlist_play(playlist, pc, song); } void -playlist_next(struct playlist *playlist) +playlist_next(struct playlist *playlist, struct player_control *pc) { int next_order; int current; @@ -149,7 +153,7 @@ playlist_next(struct playlist *playlist) next_order = queue_next_order(&playlist->queue, playlist->current); if (next_order < 0) { /* no song after this one: stop playback */ - playlist_stop(playlist); + playlist_stop(playlist, pc); /* reset "current song" */ playlist->current = -1; @@ -170,15 +174,18 @@ playlist_next(struct playlist *playlist) discard them anyway */ } - playlist_play_order(playlist, next_order); + playlist_play_order(playlist, pc, next_order); } /* Consume mode removes each played songs. */ if(playlist->queue.consume) - playlist_delete(playlist, queue_order_to_position(&playlist->queue, current)); + playlist_delete(playlist, pc, + queue_order_to_position(&playlist->queue, + current)); } -void playlist_previous(struct playlist *playlist) +void +playlist_previous(struct playlist *playlist, struct player_control *pc) { if (!playlist->playing) return; @@ -187,21 +194,22 @@ void playlist_previous(struct playlist *playlist) if (playlist->current > 0) { /* play the preceding song */ - playlist_play_order(playlist, + playlist_play_order(playlist, pc, playlist->current - 1); } else if (playlist->queue.repeat) { /* play the last song in "repeat" mode */ - playlist_play_order(playlist, + playlist_play_order(playlist, pc, queue_length(&playlist->queue) - 1); } else { /* re-start playing the current song if it's the first one */ - playlist_play_order(playlist, playlist->current); + playlist_play_order(playlist, pc, playlist->current); } } enum playlist_result -playlist_seek_song(struct playlist *playlist, unsigned song, float seek_time) +playlist_seek_song(struct playlist *playlist, struct player_control *pc, + unsigned song, float seek_time) { const struct song *queued; unsigned i; @@ -217,7 +225,7 @@ playlist_seek_song(struct playlist *playlist, unsigned song, float seek_time) else i = song; - pc_clear_error(); + pc_clear_error(pc); playlist->stop_on_error = true; playlist->error_count = 0; @@ -225,29 +233,30 @@ playlist_seek_song(struct playlist *playlist, unsigned song, float seek_time) /* seeking is not within the current song - first start playing the new song */ - playlist_play_order(playlist, i); + playlist_play_order(playlist, pc, i); queued = NULL; } - success = pc_seek(queue_get_order(&playlist->queue, i), seek_time); + success = pc_seek(pc, queue_get_order(&playlist->queue, i), seek_time); if (!success) { - playlist_update_queued_song(playlist, queued); + playlist_update_queued_song(playlist, pc, queued); return PLAYLIST_RESULT_NOT_PLAYING; } playlist->queued = -1; - playlist_update_queued_song(playlist, NULL); + playlist_update_queued_song(playlist, pc, NULL); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result -playlist_seek_song_id(struct playlist *playlist, unsigned id, float seek_time) +playlist_seek_song_id(struct playlist *playlist, struct player_control *pc, + unsigned id, float seek_time) { int song = queue_id_to_position(&playlist->queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; - return playlist_seek_song(playlist, song, seek_time); + return playlist_seek_song(playlist, pc, song, seek_time); } |