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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/playlist.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
downloadmpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/playlist.c')
-rw-r--r--src/playlist.c73
1 files changed, 41 insertions, 32 deletions
diff --git a/src/playlist.c b/src/playlist.c
index 4a1e54814..d45e7622a 100644
--- a/src/playlist.c
+++ b/src/playlist.c
@@ -75,7 +75,8 @@ playlist_finish(struct playlist *playlist)
* Queue a song, addressed by its order number.
*/
static void
-playlist_queue_song_order(struct playlist *playlist, unsigned order)
+playlist_queue_song_order(struct playlist *playlist, struct player_control *pc,
+ unsigned order)
{
struct song *song;
char *uri;
@@ -89,16 +90,16 @@ playlist_queue_song_order(struct playlist *playlist, unsigned order)
g_debug("queue song %i:\"%s\"", playlist->queued, uri);
g_free(uri);
- pc_enqueue_song(song);
+ pc_enqueue_song(pc, song);
}
/**
* Called if the player thread has started playing the "queued" song.
*/
static void
-playlist_song_started(struct playlist *playlist)
+playlist_song_started(struct playlist *playlist, struct player_control *pc)
{
- assert(pc.next_song == NULL);
+ assert(pc->next_song == NULL);
assert(playlist->queued >= -1);
/* queued song has started: copy queued to current,
@@ -110,11 +111,13 @@ playlist_song_started(struct playlist *playlist)
/* Pause if we are in single mode. */
if(playlist->queue.single && !playlist->queue.repeat) {
- pc_set_pause(true);
+ pc_set_pause(pc, true);
}
if(playlist->queue.consume)
- playlist_delete(playlist, queue_order_to_position(&playlist->queue, current));
+ playlist_delete(playlist, pc,
+ queue_order_to_position(&playlist->queue,
+ current));
idle_add(IDLE_PLAYER);
}
@@ -129,7 +132,9 @@ playlist_get_queued_song(struct playlist *playlist)
}
void
-playlist_update_queued_song(struct playlist *playlist, const struct song *prev)
+playlist_update_queued_song(struct playlist *playlist,
+ struct player_control *pc,
+ const struct song *prev)
{
int next_order;
const struct song *next_song;
@@ -170,20 +175,21 @@ playlist_update_queued_song(struct playlist *playlist, const struct song *prev)
if (prev != NULL && next_song != prev) {
/* clear the currently queued song */
- pc_cancel();
+ pc_cancel(pc);
playlist->queued = -1;
}
if (next_order >= 0) {
if (next_song != prev)
- playlist_queue_song_order(playlist, next_order);
+ playlist_queue_song_order(playlist, pc, next_order);
else
playlist->queued = next_order;
}
}
void
-playlist_play_order(struct playlist *playlist, int orderNum)
+playlist_play_order(struct playlist *playlist, struct player_control *pc,
+ int orderNum)
{
struct song *song;
char *uri;
@@ -197,46 +203,46 @@ playlist_play_order(struct playlist *playlist, int orderNum)
g_debug("play %i:\"%s\"", orderNum, uri);
g_free(uri);
- pc_play(song);
+ pc_play(pc, song);
playlist->current = orderNum;
}
static void
-playlist_resume_playback(struct playlist *playlist);
+playlist_resume_playback(struct playlist *playlist, struct player_control *pc);
/**
* This is the "PLAYLIST" event handler. It is invoked by the player
* thread whenever it requests a new queued song, or when it exits.
*/
void
-playlist_sync(struct playlist *playlist)
+playlist_sync(struct playlist *playlist, struct player_control *pc)
{
if (!playlist->playing)
/* this event has reached us out of sync: we aren't
playing anymore; ignore the event */
return;
- player_lock();
- enum player_state pc_state = pc_get_state();
- const struct song *pc_next_song = pc.next_song;
- player_unlock();
+ player_lock(pc);
+ enum player_state pc_state = pc_get_state(pc);
+ const struct song *pc_next_song = pc->next_song;
+ player_unlock(pc);
if (pc_state == PLAYER_STATE_STOP)
/* the player thread has stopped: check if playback
should be restarted with the next song. That can
happen if the playlist isn't filling the queue fast
enough */
- playlist_resume_playback(playlist);
+ playlist_resume_playback(playlist, pc);
else {
/* check if the player thread has already started
playing the queued song */
if (pc_next_song == NULL && playlist->queued != -1)
- playlist_song_started(playlist);
+ playlist_song_started(playlist, pc);
/* make sure the queued song is always set (if
possible) */
- if (pc.next_song == NULL && playlist->queued < 0)
- playlist_update_queued_song(playlist, NULL);
+ if (pc->next_song == NULL && playlist->queued < 0)
+ playlist_update_queued_song(playlist, pc, NULL);
}
}
@@ -245,14 +251,14 @@ playlist_sync(struct playlist *playlist)
* decide whether to re-start playback
*/
static void
-playlist_resume_playback(struct playlist *playlist)
+playlist_resume_playback(struct playlist *playlist, struct player_control *pc)
{
enum player_error error;
assert(playlist->playing);
- assert(pc_get_state() == PLAYER_STATE_STOP);
+ assert(pc_get_state(pc) == PLAYER_STATE_STOP);
- error = pc_get_error();
+ error = pc_get_error(pc);
if (error == PLAYER_ERROR_NOERROR)
playlist->error_count = 0;
else
@@ -263,10 +269,10 @@ playlist_resume_playback(struct playlist *playlist)
playlist->error_count >= queue_length(&playlist->queue))
/* too many errors, or critical error: stop
playback */
- playlist_stop(playlist);
+ playlist_stop(playlist, pc);
else
/* continue playback at the next song */
- playlist_next(playlist);
+ playlist_next(playlist, pc);
}
bool
@@ -294,7 +300,8 @@ playlist_get_consume(const struct playlist *playlist)
}
void
-playlist_set_repeat(struct playlist *playlist, bool status)
+playlist_set_repeat(struct playlist *playlist, struct player_control *pc,
+ bool status)
{
if (status == playlist->queue.repeat)
return;
@@ -303,7 +310,7 @@ playlist_set_repeat(struct playlist *playlist, bool status)
/* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */
- playlist_update_queued_song(playlist,
+ playlist_update_queued_song(playlist, pc,
playlist_get_queued_song(playlist));
idle_add(IDLE_OPTIONS);
@@ -321,7 +328,8 @@ playlist_order(struct playlist *playlist)
}
void
-playlist_set_single(struct playlist *playlist, bool status)
+playlist_set_single(struct playlist *playlist, struct player_control *pc,
+ bool status)
{
if (status == playlist->queue.single)
return;
@@ -330,7 +338,7 @@ playlist_set_single(struct playlist *playlist, bool status)
/* if the last song is currently being played, the "next song"
might change when single mode is toggled */
- playlist_update_queued_song(playlist,
+ playlist_update_queued_song(playlist, pc,
playlist_get_queued_song(playlist));
idle_add(IDLE_OPTIONS);
@@ -347,7 +355,8 @@ playlist_set_consume(struct playlist *playlist, bool status)
}
void
-playlist_set_random(struct playlist *playlist, bool status)
+playlist_set_random(struct playlist *playlist, struct player_control *pc,
+ bool status)
{
const struct song *queued;
@@ -384,7 +393,7 @@ playlist_set_random(struct playlist *playlist, bool status)
} else
playlist_order(playlist);
- playlist_update_queued_song(playlist, queued);
+ playlist_update_queued_song(playlist, pc, queued);
idle_add(IDLE_OPTIONS);
}