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authorMax Kellermann <max@duempel.org>2013-01-02 20:36:28 +0100
committerMax Kellermann <max@duempel.org>2013-01-02 20:36:28 +0100
commit975deca85b3fb881571203c9a2cad4eb242cd954 (patch)
treede6f8c57fee4b3b80aafd7a9c087a6b6b90ffadb /src/player_thread.h
parent3bbb5023871aaba48b6f503dd53d864f9a44c07d (diff)
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{decoder,player}_thread: convert to C++
Diffstat (limited to 'src/player_thread.h')
-rw-r--r--src/player_thread.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/player_thread.h b/src/player_thread.h
deleted file mode 100644
index 7373eb438..000000000
--- a/src/player_thread.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-/* \file
- *
- * The player thread controls the playback. It acts as a bridge
- * between the decoder thread and the output thread(s): it receives
- * #music_chunk objects from the decoder, optionally mixes them
- * (cross-fading), applies software volume, and sends them to the
- * audio outputs via audio_output_all_play().
- *
- * It is controlled by the main thread (the playlist code), see
- * player_control.h. The playlist enqueues new songs into the player
- * thread and sends it commands.
- *
- * The player thread itself does not do any I/O. It synchronizes with
- * other threads via #GMutex and #GCond objects, and passes
- * #music_chunk instances around in #music_pipe objects.
- */
-
-#ifndef MPD_PLAYER_THREAD_H
-#define MPD_PLAYER_THREAD_H
-
-struct player_control;
-
-void
-player_create(struct player_control *pc);
-
-#endif