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author | Max Kellermann <max@duempel.org> | 2009-04-25 11:36:45 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2009-04-25 11:36:45 +0200 |
commit | 70faf5927531099af0701bf5281b37ff861d3e8d (patch) | |
tree | 914aa625a82875dd2f1da743f64a47b941ade64e /src/player_thread.c | |
parent | 5ce625ea97f20f84b25025549930394a5098246c (diff) | |
download | mpd-70faf5927531099af0701bf5281b37ff861d3e8d.tar.gz mpd-70faf5927531099af0701bf5281b37ff861d3e8d.tar.xz mpd-70faf5927531099af0701bf5281b37ff861d3e8d.zip |
player_thread: pause when output fails while seeking
When no audio outputs could be opened while seeking, leave MPD seeked
at that position and pause playback. The user may continue from this
point at any time, as soon as the audio outputs are fixed. The old
behaviour triggered an assertion failure: the failure wasn't passed
properly to the do_play() function, which attempted to play audio
chunks.
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 02f80ae8c..39eb3a385 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -197,6 +197,11 @@ player_check_decoder_startup(struct player *player) all chunks yet - wait for that */ return true; + pc.total_time = dc.total_time; + pc.audio_format = dc.in_audio_format; + player->play_audio_format = dc.out_audio_format; + player->size_to_time = + audioFormatSizeToTime(&dc.out_audio_format); player->decoder_starting = false; if (!player->paused && @@ -210,14 +215,13 @@ player_check_decoder_startup(struct player *player) assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; - return false; - } - pc.total_time = dc.total_time; - pc.audio_format = dc.in_audio_format; - player->play_audio_format = dc.out_audio_format; - player->size_to_time = - audioFormatSizeToTime(&dc.out_audio_format); + /* pause: the user may resume playback as soon + as an audio output becomes available */ + pc.state = PLAYER_STATE_PAUSE; + player->paused = true; + return true; + } return true; } else { |