diff options
author | Max Kellermann <max@duempel.org> | 2009-03-06 00:42:03 +0100 |
---|---|---|
committer | Max Kellermann <max@duempel.org> | 2009-03-06 00:42:03 +0100 |
commit | 01cf7feac7bef8b28605b98ef1e7438a995fc554 (patch) | |
tree | e1c4b7f5d0550d60d7fda8b4909353a47490fa4e /src/player_thread.c | |
parent | 000b2d4f3a9c4f761ab918aaff4705621bb8559f (diff) | |
download | mpd-01cf7feac7bef8b28605b98ef1e7438a995fc554.tar.gz mpd-01cf7feac7bef8b28605b98ef1e7438a995fc554.tar.xz mpd-01cf7feac7bef8b28605b98ef1e7438a995fc554.zip |
pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 141 |
1 files changed, 83 insertions, 58 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 678a6a3ee..bb59facf9 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -31,6 +31,7 @@ #include "chunk.h" #include "idle.h" #include "main.h" +#include "buffer.h" #include <glib.h> @@ -44,6 +45,9 @@ enum xfade_state { }; struct player { + struct music_buffer *buffer; + struct music_pipe *pipe; + /** * are we waiting for buffered_before_play? */ @@ -74,12 +78,6 @@ struct player { * is cross fading enabled? */ enum xfade_state xfade; - - /** - * index of the first chunk of the next song, -1 if there is - * no next song - */ - int next_song_chunk; }; static void player_command_finished(void) @@ -90,6 +88,21 @@ static void player_command_finished(void) notify_signal(&main_notify); } +static void +player_dc_stop(struct player *player) +{ + dc_stop(&pc.notify); + + if (dc.pipe != NULL) { + music_pipe_clear(dc.pipe, player->buffer); + + if (dc.pipe != player->pipe) + music_pipe_free(dc.pipe); + + dc.pipe = NULL; + } +} + static void player_stop_decoder(void) { dc_stop(&pc.notify); @@ -133,9 +146,10 @@ static bool player_seek_decoder(struct player *player) bool ret; if (decoder_current_song() != pc.next_song) { - dc_stop(&pc.notify); - player->next_song_chunk = -1; - music_pipe_clear(); + player_dc_stop(player); + + music_pipe_clear(player->pipe, player->buffer); + dc.pipe = player->pipe; dc_start_async(pc.next_song); ret = player_wait_for_decoder(player); @@ -174,7 +188,7 @@ static void player_process_command(struct player *player) case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); assert(!player->queued); - assert(player->next_song_chunk == -1); + assert(dc.pipe == NULL || dc.pipe == player->pipe); player->queued = true; player_command_finished(); @@ -220,12 +234,11 @@ static void player_process_command(struct player *player) return; } - if (player->next_song_chunk != -1) { + if (dc.pipe != NULL && dc.pipe != player->pipe) { /* the decoder is already decoding the song - stop it and reset the position */ + player_dc_stop(player); dc_stop(&pc.notify); - music_pipe_chop(player->next_song_chunk); - player->next_song_chunk = -1; } pc.next_song = NULL; @@ -298,23 +311,25 @@ static void do_play(void) .queued = false, .song = NULL, .xfade = XFADE_UNKNOWN, - .next_song_chunk = -1, }; unsigned int crossFadeChunks = 0; - /** the position of the next cross-faded chunk in the next - song */ - int nextChunk = 0; + /** has cross-fading begun? */ + bool cross_fading = false; static const char silence[CHUNK_SIZE]; struct audio_format play_audio_format; double sizeToTime = 0.0; - music_pipe_clear(); - music_pipe_set_lazy(false); + player.buffer = music_buffer_new(pc.buffer_chunks); + player.pipe = music_pipe_new(); + dc.buffer = player.buffer; + dc.pipe = player.pipe; dc_start(&pc.notify, pc.next_song); if (!player_wait_for_decoder(&player)) { player_stop_decoder(); player_command_finished(); + music_pipe_free(player.pipe); + music_buffer_free(player.buffer); return; } @@ -332,7 +347,7 @@ static void do_play(void) } if (player.buffering) { - if (music_pipe_available() < pc.buffered_before_play && + if (music_pipe_size(player.pipe) < pc.buffered_before_play && !decoder_is_idle()) { /* not enough decoded buffer space yet */ notify_wait(&pc.notify); @@ -340,7 +355,6 @@ static void do_play(void) } else { /* buffering is complete */ player.buffering = false; - music_pipe_set_lazy(true); } } @@ -395,13 +409,14 @@ static void do_play(void) /* the decoder has finished the current song; make it decode the next song */ assert(pc.next_song != NULL); - assert(player.next_song_chunk == -1); + assert(dc.pipe == NULL || dc.pipe == player.pipe); player.queued = false; - player.next_song_chunk = music_pipe_tail_index(); + dc.pipe = music_pipe_new(); dc_start_async(pc.next_song); } - if (player.next_song_chunk >= 0 && + + if (dc.pipe != NULL && dc.pipe != player.pipe && player.xfade == XFADE_UNKNOWN && !decoder_is_starting()) { /* enable cross fading in this song? if yes, @@ -411,11 +426,11 @@ static void do_play(void) cross_fade_calc(pc.cross_fade_seconds, dc.total_time, &dc.out_audio_format, &play_audio_format, - music_pipe_size() - + music_buffer_size(player.buffer) - pc.buffered_before_play); if (crossFadeChunks > 0) { player.xfade = XFADE_ENABLED; - nextChunk = -1; + cross_fading = false; } else /* cross fading is disabled or the next song is too short */ @@ -424,31 +439,36 @@ static void do_play(void) if (player.paused) notify_wait(&pc.notify); - else if (!music_pipe_is_empty() && - !music_pipe_head_is(player.next_song_chunk)) { - struct music_chunk *beginChunk = music_pipe_peek(); + else if (music_pipe_size(player.pipe) > 0) { + struct music_chunk *chunk = NULL; unsigned int fadePosition; + bool success; + if (player.xfade == XFADE_ENABLED && - player.next_song_chunk >= 0 && - (fadePosition = music_pipe_relative(player.next_song_chunk)) + dc.pipe != NULL && dc.pipe != player.pipe && + (fadePosition = music_pipe_size(player.pipe)) <= crossFadeChunks) { /* perform cross fade */ - if (nextChunk < 0) { + struct music_chunk *other_chunk = + music_pipe_shift(dc.pipe); + + if (!cross_fading) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ crossFadeChunks = fadePosition; + cross_fading = true; } - nextChunk = music_pipe_absolute(crossFadeChunks); - if (nextChunk >= 0) { - music_pipe_set_lazy(true); - cross_fade_apply(beginChunk, - music_pipe_get_chunk(nextChunk), + + if (other_chunk != NULL) { + chunk = music_pipe_shift(player.pipe); + cross_fade_apply(chunk, other_chunk, &dc.out_audio_format, fadePosition, crossFadeChunks); + music_buffer_return(player.buffer, other_chunk); } else { /* there are not enough decoded chunks yet */ @@ -460,47 +480,42 @@ static void do_play(void) } else { /* wait for the decoder */ - music_pipe_set_lazy(false); notify_signal(&dc.notify); notify_wait(&pc.notify); - /* set nextChunk to a - non-negative value - so the next - iteration doesn't - assume crossfading - hasn't begun yet */ - nextChunk = 0; continue; } } } + if (chunk == NULL) + chunk = music_pipe_shift(player.pipe); + /* play the current chunk */ - if (!play_chunk(player.song, beginChunk, - &play_audio_format, sizeToTime)) + + success = play_chunk(player.song, chunk, + &play_audio_format, sizeToTime); + music_buffer_return(player.buffer, chunk); + + if (!success) break; - music_pipe_shift(); /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ - if (music_pipe_available() <= (pc.buffered_before_play + music_pipe_size() * 3) / 4) + if (!decoder_is_idle() && + music_pipe_size(dc.pipe) <= (pc.buffered_before_play + + music_buffer_size(player.buffer) * 3) / 4) notify_signal(&dc.notify); - } else if (music_pipe_head_is(player.next_song_chunk)) { + } else if (dc.pipe != NULL && dc.pipe != player.pipe) { /* at the beginning of a new song */ - if (player.xfade == XFADE_ENABLED && nextChunk >= 0) { - /* the cross-fade is finished; skip - the section which was cross-faded - (and thus already played) */ - music_pipe_skip(crossFadeChunks); - } - player.xfade = XFADE_UNKNOWN; - player.next_song_chunk = -1; + music_pipe_free(player.pipe); + player.pipe = dc.pipe; + if (!player_wait_for_decoder(&player)) break; } else if (decoder_is_idle()) { @@ -524,6 +539,16 @@ static void do_play(void) } player_stop_decoder(); + + if (dc.pipe != NULL && dc.pipe != player.pipe) { + music_pipe_clear(dc.pipe, player.buffer); + music_pipe_free(dc.pipe); + } + + music_pipe_clear(player.pipe, player.buffer); + music_pipe_free(player.pipe); + + music_buffer_free(player.buffer); } static gpointer player_task(G_GNUC_UNUSED gpointer arg) |