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author | Max Kellermann <max@duempel.org> | 2008-10-12 00:02:23 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-10-12 00:02:23 +0200 |
commit | 9d51bd392b5dcf3bd6511305293cf1cca53d16d3 (patch) | |
tree | ce7b2a6b0aae8473ef0c2a7e115eab5587e2339b /src/player_thread.c | |
parent | 2fcbabf4d1a25ccc27b9d40c10f6643541853d4d (diff) | |
download | mpd-9d51bd392b5dcf3bd6511305293cf1cca53d16d3.tar.gz mpd-9d51bd392b5dcf3bd6511305293cf1cca53d16d3.tar.xz mpd-9d51bd392b5dcf3bd6511305293cf1cca53d16d3.zip |
player: added struct player
The player struct holds the local variables which used to be passed to
all those helper functions in player_thread.c.
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 123 |
1 files changed, 75 insertions, 48 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 61ef68389..f6cecb5a2 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -33,6 +33,36 @@ enum xfade_state { XFADE_ENABLED = 1 }; +struct player { + /** + * number of chunks which have to be decoded before playing + * starts + */ + unsigned int buffered_before_play; + + /** + * true if the decoder is starting and did not provide data + * yet + */ + bool decoder_starting; + + /** + * is the player paused? + */ + bool paused; + + /** + * is cross fading enabled? + */ + enum xfade_state xfade; + + /** + * index of the first chunk of the next song, -1 if there is + * no next song + */ + int next_song_chunk; +}; + static void player_command_finished(void) { assert(pc.command != PLAYER_COMMAND_NONE); @@ -49,7 +79,7 @@ static void quitDecode(void) wakeup_main_task(); } -static int waitOnDecode(int *decodeWaitedOn) +static int waitOnDecode(struct player *player) { dc_command_wait(&pc.notify); @@ -64,22 +94,22 @@ static int waitOnDecode(int *decodeWaitedOn) ? pc.next_song->tag->time : 0; pc.bitRate = 0; audio_format_clear(&pc.audio_format); - *decodeWaitedOn = 1; + player->decoder_starting = true; return 0; } -static int decodeSeek(int *decodeWaitedOn, int *next) +static int decodeSeek(struct player *player) { int ret = -1; double where; if (decoder_current_song() != pc.next_song) { dc_stop(&pc.notify); - *next = -1; + player->next_song_chunk = -1; ob_clear(); dc_start_async(pc.next_song); - waitOnDecode(decodeWaitedOn); + waitOnDecode(player); } where = pc.seekWhere; @@ -97,10 +127,7 @@ static int decodeSeek(int *decodeWaitedOn, int *next) return ret; } -static void processDecodeInput(int *pause_r, unsigned int *bbp_r, - enum xfade_state *do_xfade_r, - int *decodeWaitedOn_r, - int *next_r) +static void processDecodeInput(struct player *player) { switch (pc.command) { case PLAYER_COMMAND_NONE: @@ -121,8 +148,10 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r, break; case PLAYER_COMMAND_PAUSE: - *pause_r = !*pause_r; - if (*pause_r) { + player->paused = !player->paused; + if (player->paused) { + dropBufferedAudio(); + audio_output_pause_all(); pc.state = PLAYER_STATE_PAUSE; } else { if (openAudioDevice(NULL) >= 0) { @@ -135,23 +164,17 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r, ERROR("problems opening audio device " "while playing \"%s\"\n", song_get_url(dc.next_song, tmp)); - *pause_r = -1; + player->paused = true; } } player_command_finished(); - if (*pause_r == -1) { - *pause_r = 1; - } else if (*pause_r) { - dropBufferedAudio(); - audio_output_pause_all(); - } break; case PLAYER_COMMAND_SEEK: dropBufferedAudio(); - if (decodeSeek(decodeWaitedOn_r, next_r) == 0) { - *do_xfade_r = XFADE_UNKNOWN; - *bbp_r = 0; + if (decodeSeek(player) == 0) { + player->xfade = XFADE_UNKNOWN; + player->buffered_before_play = 0; } break; } @@ -176,25 +199,26 @@ static int playChunk(ob_chunk * chunk, static void do_play(void) { - int do_pause = 0; + struct player player = { + .buffered_before_play = pc.buffered_before_play, + .decoder_starting = false, + .paused = false, + .xfade = XFADE_UNKNOWN, + .next_song_chunk = -1, + }; int buffering = 1; - unsigned int bbp = pc.buffered_before_play; - enum xfade_state do_xfade = XFADE_UNKNOWN; unsigned int crossFadeChunks = 0; /** the position of the next cross-faded chunk in the next song */ int nextChunk = 0; - int decodeWaitedOn = 0; static const char silence[CHUNK_SIZE]; double sizeToTime = 0.0; - /** the position of the first chunk in the next song */ - int next = -1; ob_clear(); ob_set_lazy(false); dc_start(&pc.notify, pc.next_song); - if (waitOnDecode(&decodeWaitedOn) < 0) { + if (waitOnDecode(&player) < 0) { quitDecode(); return; } @@ -204,8 +228,7 @@ static void do_play(void) player_command_finished(); while (1) { - processDecodeInput(&do_pause, &bbp, &do_xfade, - &decodeWaitedOn, &next); + processDecodeInput(&player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { @@ -214,7 +237,7 @@ static void do_play(void) } if (buffering) { - if (ob_available() < bbp) { + if (ob_available() < player.buffered_before_play) { /* not enough decoded buffer space yet */ notify_wait(&pc.notify); continue; @@ -225,7 +248,7 @@ static void do_play(void) } } - if (decodeWaitedOn) { + if (player.decoder_starting) { if (dc.error != DECODE_ERROR_NOERROR) { /* the decoder failed */ assert(dc.next_song == NULL || dc.next_song->url != NULL); @@ -235,7 +258,7 @@ static void do_play(void) } else if (!decoder_is_starting()) { /* the decoder is ready and ok */ - decodeWaitedOn = 0; + player.decoder_starting = false; if(openAudioDevice(&(ob.audioFormat))<0) { char tmp[MPD_PATH_MAX]; assert(dc.next_song == NULL || dc.next_song->url != NULL); @@ -247,7 +270,7 @@ static void do_play(void) break; } - if (do_pause) { + if (player.paused) { dropBufferedAudio(); closeAudioDevice(); } @@ -268,12 +291,13 @@ static void do_play(void) pc.queueLockState == PLAYER_QUEUE_UNLOCKED) { /* the decoder has finished the current song; make it decode the next song */ - next = ob.end; + player.next_song_chunk = ob.end; dc_start_async(pc.next_song); pc.queueState = PLAYER_QUEUE_DECODE; wakeup_main_task(); } - if (next >= 0 && do_xfade == XFADE_UNKNOWN && + if (player.next_song_chunk >= 0 && + player.xfade == XFADE_UNKNOWN && !decoder_is_starting()) { /* enable cross fading in this song? if yes, calculate how many chunks will be required @@ -284,21 +308,23 @@ static void do_play(void) ob.size - pc.buffered_before_play); if (crossFadeChunks > 0) { - do_xfade = XFADE_ENABLED; + player.xfade = XFADE_ENABLED; nextChunk = -1; } else /* cross fading is disabled or the next song is too short */ - do_xfade = XFADE_DISABLED; + player.xfade = XFADE_DISABLED; } - if (do_pause) + if (player.paused) notify_wait(&pc.notify); - else if (!ob_is_empty() && (int)ob.begin != next) { + else if (!ob_is_empty() && + (int)ob.begin != player.next_song_chunk) { ob_chunk *beginChunk = ob_get_chunk(ob.begin); unsigned int fadePosition; - if (do_xfade == XFADE_ENABLED && next >= 0 && - (fadePosition = ob_relative(next)) + if (player.xfade == XFADE_ENABLED && + player.next_song_chunk >= 0 && + (fadePosition = ob_relative(player.next_song_chunk)) <= crossFadeChunks) { /* perform cross fade */ if (nextChunk < 0) { @@ -324,7 +350,7 @@ static void do_play(void) /* the decoder isn't running, abort cross fading */ - do_xfade = XFADE_DISABLED; + player.xfade = XFADE_DISABLED; } else { /* wait for the decoder */ @@ -347,17 +373,18 @@ static void do_play(void) larger block at a time */ if (ob_available() <= (pc.buffered_before_play + ob.size * 3) / 4) notify_signal(&dc.notify); - } else if (!ob_is_empty() && (int)ob.begin == next) { + } else if (!ob_is_empty() && + (int)ob.begin == player.next_song_chunk) { /* at the beginning of a new song */ - if (do_xfade == XFADE_ENABLED && nextChunk >= 0) { + if (player.xfade == XFADE_ENABLED && nextChunk >= 0) { /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ ob_skip(crossFadeChunks); } - do_xfade = XFADE_UNKNOWN; + player.xfade = XFADE_UNKNOWN; /* wait for a signal from the playlist */ if (pc.queueState == PLAYER_QUEUE_DECODE || @@ -368,8 +395,8 @@ static void do_play(void) if (pc.queueState != PLAYER_QUEUE_PLAY) break; - next = -1; - if (waitOnDecode(&decodeWaitedOn) < 0) + player.next_song_chunk = -1; + if (waitOnDecode(&player) < 0) return; pc.queueState = PLAYER_QUEUE_EMPTY; |