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authorMax Kellermann <max@duempel.org>2009-11-09 22:22:27 +0100
committerMax Kellermann <max@duempel.org>2009-11-09 22:22:27 +0100
commit8420f1420fba1254b26d812ea90fef59a5cbd867 (patch)
treee858361934faf95bbc5f18961b646c45aec4d84e /src/player_thread.c
parent3359f8785ef9b595b3ad943fdd2227f98ce56990 (diff)
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player_thread: drain audio outputs at the end of the playlist
When there's no queued song, and the current one has finished playing, first make sure that the hardware outputs have really finished playing the last chunk: call the drain() method in all audio outputs. Without this patch, MPD stopped playback shortly before the ALSA sound card had finished playing.
Diffstat (limited to '')
-rw-r--r--src/player_thread.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 5cb73a3ee..c527c57b6 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -874,8 +874,12 @@ static void do_play(struct decoder_control *dc)
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
- if (music_pipe_size(player.pipe) == 0)
+ if (music_pipe_size(player.pipe) == 0) {
+ /* wait for the hardware to finish
+ playback */
+ audio_output_all_drain();
break;
+ }
} else {
/* the decoder is too busy and hasn't provided
new PCM data in time: send silence (if the