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authorMax Kellermann <max@duempel.org>2009-03-10 21:19:51 +0100
committerMax Kellermann <max@duempel.org>2009-03-10 21:19:51 +0100
commit538701e7c612cf68f7bbadc2329046b09062a988 (patch)
tree5525613b893738c9298fb60555ad72b377e6064d /src/player_thread.c
parent2b5786314420a2d527d2b3b1078dc8625fcb73d5 (diff)
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player_thread: fill buffer after seeking
After a seek, wait until enough new chunks are decoded before starting playback. If this takes too long, send silence chunks to the audio outputs meanwhile.
Diffstat (limited to '')
-rw-r--r--src/player_thread.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index a41fc5c01..35d403044 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -300,9 +300,8 @@ static bool player_seek_decoder(struct player *player)
player->xfade = XFADE_UNKNOWN;
- /* abort buffering when the user has requested
- a seek */
- player->buffering = false;
+ /* re-fill the buffer after seeking */
+ player->buffering = true;
audio_output_all_cancel();
@@ -588,6 +587,13 @@ static void do_play(void)
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
!decoder_is_idle()) {
/* not enough decoded buffer space yet */
+
+ if (!player.paused &&
+ audio_format_defined(&player.play_audio_format) &&
+ audio_output_all_check() < 4 &&
+ !player_send_silence(&player))
+ break;
+
notify_wait(&pc.notify);
continue;
} else {