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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:40:47 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:40:47 +0200 |
commit | 1c03c721eae87077675ccafece4cf4b9fef0a1ac (patch) | |
tree | 4bcf498a294357553cc7f3dd3bf86cc31887a966 /src/player_thread.c | |
parent | 9521c92f66c01a08526d14b92d581c858629101d (diff) | |
download | mpd-1c03c721eae87077675ccafece4cf4b9fef0a1ac.tar.gz mpd-1c03c721eae87077675ccafece4cf4b9fef0a1ac.tar.xz mpd-1c03c721eae87077675ccafece4cf4b9fef0a1ac.zip |
moved variable "dc" to decode.h
Now that "dc" is available here, we don't have to pass it to
decoder_is_idle() and decoder_is_starting() anymore.
Diffstat (limited to '')
-rw-r--r-- | src/player_thread.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 482b9d4e1..ab7074ad2 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -18,6 +18,7 @@ #include "player_thread.h" #include "playerData.h" +#include "decode.h" #include "audio.h" #include "pcm_utils.h" #include "path.h" @@ -65,7 +66,7 @@ static int decodeSeek(int *decodeWaitedOn, int *next) int ret = -1; double where; - if (decoder_current_song(&dc) != pc.next_song) { + if (decoder_current_song() != pc.next_song) { dc_stop(&pc.notify); *next = -1; ob_clear(); @@ -224,7 +225,7 @@ static void do_play(void) pc.error = PLAYER_ERROR_FILE; break; } - else if (!decoder_is_starting(&dc)) { + else if (!decoder_is_starting()) { /* the decoder is ready and ok */ decodeWaitedOn = 0; if(openAudioDevice(&(ob.audioFormat))<0) { @@ -256,7 +257,7 @@ static void do_play(void) } } - if (decoder_is_idle(&dc) && + if (decoder_is_idle() && pc.queueState == PLAYER_QUEUE_FULL && pc.queueLockState == PLAYER_QUEUE_UNLOCKED) { /* the decoder has finished the current song; @@ -267,7 +268,7 @@ static void do_play(void) wakeup_main_task(); } if (next >= 0 && do_xfade == XFADE_UNKNOWN && - !decoder_is_starting(&dc)) { + !decoder_is_starting()) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ @@ -313,7 +314,7 @@ static void do_play(void) } else { /* there are not enough decoded chunks yet */ - if (decoder_is_idle(&dc)) { + if (decoder_is_idle()) { /* the decoder isn't running, abort cross fading */ @@ -361,7 +362,7 @@ static void do_play(void) pc.queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); - } else if (decoder_is_idle(&dc)) { + } else if (decoder_is_idle()) { break; } else { /*DEBUG("waiting for decoded audio, play silence\n");*/ |