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authorMax Kellermann <max@duempel.org>2008-08-26 08:27:16 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:27:16 +0200
commitae0033028595b96352c1c769eaeeeaa0c12bccb9 (patch)
tree1f7565ae1b10d8e199724c4e57a3d0717fc1f657 /src/player_thread.c
parent92d9797b8cb5b51cdb1cb7f40b12a87ad91eac2e (diff)
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rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea to do proper cleanup in all threads (e.g. for usable valgrind results). Introduce the command "EXIT" which makes the player thread exit cleanly.
Diffstat (limited to '')
-rw-r--r--src/player_thread.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 3784445e9..2abb367db 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -127,6 +127,7 @@ static void processDecodeInput(int *pause_r, unsigned int *bbp_r,
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_STOP:
+ case PLAYER_COMMAND_EXIT:
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
@@ -225,6 +226,7 @@ static void decodeParent(void)
processDecodeInput(&do_pause, &bbp, &do_xfade,
&decodeWaitedOn, &next);
if (pc.command == PLAYER_COMMAND_STOP ||
+ pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
dropBufferedAudio();
break;
@@ -442,6 +444,12 @@ static void * player_task(mpd_unused void *arg)
player_command_finished();
break;
+ case PLAYER_COMMAND_EXIT:
+ closeAudioDevice();
+ player_command_finished();
+ pthread_exit(NULL);
+ break;
+
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();