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author | Max Kellermann <max@duempel.org> | 2009-10-31 19:22:56 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-10-31 19:22:56 +0100 |
commit | 6ef428af2e554089bc3ba4104b714cfb36bfc719 (patch) | |
tree | 949ac8f4abc93d86de2fb8391b30df6db6eae63b /src/player_thread.c | |
parent | 806496dfc937d9b55e00672d42928a25cfa67c90 (diff) | |
download | mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.tar.gz mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.tar.xz mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.zip |
decoder_control: removed the global variable "dc"
Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
Diffstat (limited to '')
-rw-r--r-- | src/player_thread.c | 159 |
1 files changed, 88 insertions, 71 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 3e822e280..8f8466fc8 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -46,6 +46,8 @@ enum xfade_state { }; struct player { + struct decoder_control *dc; + struct music_pipe *pipe; /** @@ -129,17 +131,19 @@ static void player_command_finished(void) static void player_dc_stop(struct player *player) { - dc_stop(); + struct decoder_control *dc = player->dc; + + dc_stop(dc); - if (dc.pipe != NULL) { + if (dc->pipe != NULL) { /* clear and free the decoder pipe */ - music_pipe_clear(dc.pipe, player_buffer); + music_pipe_clear(dc->pipe, player_buffer); - if (dc.pipe != player->pipe) - music_pipe_free(dc.pipe); + if (dc->pipe != player->pipe) + music_pipe_free(dc->pipe); - dc.pipe = NULL; + dc->pipe = NULL; } } @@ -153,13 +157,15 @@ player_dc_stop(struct player *player) static bool player_wait_for_decoder(struct player *player) { - dc_command_wait(); + struct decoder_control *dc = player->dc; + + dc_command_wait(dc); - if (decoder_lock_has_failed()) { - assert(dc.next_song == NULL || dc.next_song->uri != NULL); + if (decoder_lock_has_failed(dc)) { + assert(dc->next_song == NULL || dc->next_song->uri != NULL); player_lock(); - pc.errored_song = dc.next_song; + pc.errored_song = dc->next_song; pc.error = PLAYER_ERROR_FILE; pc.next_song = NULL; player_unlock(); @@ -198,24 +204,26 @@ player_wait_for_decoder(struct player *player) static bool player_check_decoder_startup(struct player *player) { + struct decoder_control *dc = player->dc; + assert(player->decoder_starting); - decoder_lock(); + decoder_lock(dc); - if (decoder_has_failed()) { + if (decoder_has_failed(dc)) { /* the decoder failed */ - assert(dc.next_song == NULL || dc.next_song->uri != NULL); + assert(dc->next_song == NULL || dc->next_song->uri != NULL); - decoder_unlock(); + decoder_unlock(dc); - pc.errored_song = dc.next_song; + pc.errored_song = dc->next_song; pc.error = PLAYER_ERROR_FILE; return false; - } else if (!decoder_is_starting()) { + } else if (!decoder_is_starting(dc)) { /* the decoder is ready and ok */ - decoder_unlock(); + decoder_unlock(dc); if (audio_format_defined(&player->play_audio_format) && !audio_output_all_wait(1)) @@ -223,21 +231,21 @@ player_check_decoder_startup(struct player *player) all chunks yet - wait for that */ return true; - pc.total_time = dc.total_time; - pc.audio_format = dc.in_audio_format; - player->play_audio_format = dc.out_audio_format; + pc.total_time = dc->total_time; + pc.audio_format = dc->in_audio_format; + player->play_audio_format = dc->out_audio_format; player->decoder_starting = false; if (!player->paused && - !audio_output_all_open(&dc.out_audio_format, + !audio_output_all_open(&dc->out_audio_format, player_buffer)) { - char *uri = song_get_uri(dc.next_song); + char *uri = song_get_uri(dc->next_song); g_warning("problems opening audio device " "while playing \"%s\"", uri); g_free(uri); - assert(dc.next_song == NULL || dc.next_song->uri != NULL); - pc.errored_song = dc.next_song; + assert(dc->next_song == NULL || dc->next_song->uri != NULL); + pc.errored_song = dc->next_song; pc.error = PLAYER_ERROR_AUDIO; /* pause: the user may resume playback as soon @@ -251,8 +259,8 @@ player_check_decoder_startup(struct player *player) } else { /* the decoder is not yet ready; wait some more */ - player_wait_decoder(); - decoder_unlock(); + player_wait_decoder(dc); + decoder_unlock(dc); return true; } @@ -305,12 +313,13 @@ player_send_silence(struct player *player) */ static bool player_seek_decoder(struct player *player) { + struct decoder_control *dc = player->dc; double where; bool ret; assert(pc.next_song != NULL); - if (decoder_current_song() != pc.next_song) { + if (decoder_current_song(dc) != pc.next_song) { /* the decoder is already decoding the "next" song - stop it and start the previous song again */ @@ -319,10 +328,10 @@ static bool player_seek_decoder(struct player *player) /* clear music chunks which might still reside in the pipe */ music_pipe_clear(player->pipe, player_buffer); - dc.pipe = player->pipe; + dc->pipe = player->pipe; /* re-start the decoder */ - dc_start_async(pc.next_song); + dc_start_async(dc, pc.next_song); ret = player_wait_for_decoder(player); if (!ret) { /* decoder failure */ @@ -353,7 +362,7 @@ static bool player_seek_decoder(struct player *player) if (where < 0.0) where = 0.0; - ret = dc_seek(where); + ret = dc_seek(dc, where); if (!ret) { /* decoder failure */ player_command_finished(); @@ -379,6 +388,8 @@ static bool player_seek_decoder(struct player *player) */ static void player_process_command(struct player *player) { + struct decoder_control *dc = player->dc; + switch (pc.command) { case PLAYER_COMMAND_NONE: case PLAYER_COMMAND_STOP: @@ -396,7 +407,7 @@ static void player_process_command(struct player *player) case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); assert(!player->queued); - assert(dc.pipe == NULL || dc.pipe == player->pipe); + assert(dc->pipe == NULL || dc->pipe == player->pipe); player->queued = true; player_command_finished_locked(); @@ -425,8 +436,8 @@ static void player_process_command(struct player *player) } else { /* the audio device has failed - rollback to pause mode */ - assert(dc.next_song == NULL || dc.next_song->uri != NULL); - pc.errored_song = dc.next_song; + assert(dc->next_song == NULL || dc->next_song->uri != NULL); + pc.errored_song = dc->next_song; pc.error = PLAYER_ERROR_AUDIO; player->paused = true; @@ -452,7 +463,7 @@ static void player_process_command(struct player *player) return; } - if (dc.pipe != NULL && dc.pipe != player->pipe) { + if (dc->pipe != NULL && dc->pipe != player->pipe) { /* the decoder is already decoding the song - stop it and reset the position */ player_unlock(); @@ -549,6 +560,7 @@ play_chunk(struct song *song, struct music_chunk *chunk, static bool play_next_chunk(struct player *player) { + struct decoder_control *dc = player->dc; struct music_chunk *chunk = NULL; unsigned cross_fade_position; bool success; @@ -559,12 +571,12 @@ play_next_chunk(struct player *player) return true; if (player->xfade == XFADE_ENABLED && - dc.pipe != NULL && dc.pipe != player->pipe && + dc->pipe != NULL && dc->pipe != player->pipe && (cross_fade_position = music_pipe_size(player->pipe)) <= player->cross_fade_chunks) { /* perform cross fade */ struct music_chunk *other_chunk = - music_pipe_shift(dc.pipe); + music_pipe_shift(dc->pipe); if (!player->cross_fading) { /* beginning of the cross fade - adjust @@ -580,26 +592,26 @@ play_next_chunk(struct player *player) assert(chunk != NULL); cross_fade_apply(chunk, other_chunk, - &dc.out_audio_format, + &dc->out_audio_format, cross_fade_position, player->cross_fade_chunks); music_buffer_return(player_buffer, other_chunk); } else { /* there are not enough decoded chunks yet */ - decoder_lock(); + decoder_lock(dc); - if (decoder_is_idle()) { + if (decoder_is_idle(dc)) { /* the decoder isn't running, abort cross fading */ - decoder_unlock(); + decoder_unlock(dc); player->xfade = XFADE_DISABLED; } else { /* wait for the decoder */ - decoder_signal(); - player_wait_decoder(); - decoder_unlock(); + decoder_signal(dc); + player_wait_decoder(dc); + decoder_unlock(dc); return true; } @@ -635,12 +647,12 @@ play_next_chunk(struct player *player) /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ - decoder_lock(); - if (!decoder_is_idle() && - music_pipe_size(dc.pipe) <= (pc.buffered_before_play + + decoder_lock(dc); + if (!decoder_is_idle(dc) && + music_pipe_size(dc->pipe) <= (pc.buffered_before_play + music_buffer_size(player_buffer) * 3) / 4) - decoder_signal(); - decoder_unlock(); + decoder_signal(dc); + decoder_unlock(dc); return true; } @@ -666,7 +678,7 @@ player_song_border(struct player *player) g_free(uri); music_pipe_free(player->pipe); - player->pipe = dc.pipe; + player->pipe = player->dc->pipe; if (!player_wait_for_decoder(player)) return false; @@ -679,9 +691,10 @@ player_song_border(struct player *player) * basically a state machine, which multiplexes data between the * decoder thread and the output threads. */ -static void do_play(void) +static void do_play(struct decoder_control *dc) { struct player player = { + .dc = dc, .buffering = true, .decoder_starting = false, .paused = false, @@ -697,9 +710,9 @@ static void do_play(void) player.pipe = music_pipe_new(); - dc.buffer = player_buffer; - dc.pipe = player.pipe; - dc_start(pc.next_song); + dc->buffer = player_buffer; + dc->pipe = player.pipe; + dc_start(dc, pc.next_song); if (!player_wait_for_decoder(&player)) { player_dc_stop(&player); player_command_finished(); @@ -731,7 +744,7 @@ static void do_play(void) prevent stuttering on slow machines */ if (music_pipe_size(player.pipe) < pc.buffered_before_play && - !decoder_lock_is_idle()) { + !decoder_lock_is_idle(dc)) { /* not enough decoded buffer space yet */ if (!player.paused && @@ -740,10 +753,10 @@ static void do_play(void) !player_send_silence(&player)) break; - decoder_lock(); + decoder_lock(dc); /* XXX race condition: check decoder again */ - player_wait_decoder(); - decoder_unlock(); + player_wait_decoder(dc); + decoder_unlock(dc); player_lock(); continue; } else { @@ -768,30 +781,30 @@ static void do_play(void) /* music_pipe_check_format(&play_audio_format, player.next_song_chunk, - &dc.out_audio_format); + &dc->out_audio_format); */ #endif - if (decoder_lock_is_idle() && player.queued) { + if (decoder_lock_is_idle(dc) && player.queued) { /* the decoder has finished the current song; make it decode the next song */ assert(pc.next_song != NULL); - assert(dc.pipe == NULL || dc.pipe == player.pipe); + assert(dc->pipe == NULL || dc->pipe == player.pipe); player.queued = false; - dc.pipe = music_pipe_new(); - dc_start_async(pc.next_song); + dc->pipe = music_pipe_new(); + dc_start_async(dc, pc.next_song); } - if (dc.pipe != NULL && dc.pipe != player.pipe && + if (dc->pipe != NULL && dc->pipe != player.pipe && player.xfade == XFADE_UNKNOWN && - !decoder_lock_is_starting()) { + !decoder_lock_is_starting(dc)) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ player.cross_fade_chunks = - cross_fade_calc(pc.cross_fade_seconds, dc.total_time, - &dc.out_audio_format, + cross_fade_calc(pc.cross_fade_seconds, dc->total_time, + &dc->out_audio_format, &player.play_audio_format, music_buffer_size(player_buffer) - pc.buffered_before_play); @@ -820,12 +833,12 @@ static void do_play(void) /* XXX synchronize in a better way */ g_usleep(10000); - } else if (dc.pipe != NULL && dc.pipe != player.pipe) { + } else if (dc->pipe != NULL && dc->pipe != player.pipe) { /* at the beginning of a new song */ if (!player_song_border(&player)) break; - } else if (decoder_lock_is_idle()) { + } else if (decoder_lock_is_idle(dc)) { /* check the size of the pipe again, because the decoder thread may have added something since we last checked */ @@ -861,7 +874,10 @@ static void do_play(void) static gpointer player_task(G_GNUC_UNUSED gpointer arg) { - decoder_thread_start(); + struct decoder_control dc; + + dc_init(&dc); + decoder_thread_start(&dc); player_buffer = music_buffer_new(pc.buffer_chunks); @@ -872,7 +888,7 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); - do_play(); + do_play(&dc); break; case PLAYER_COMMAND_STOP: @@ -916,7 +932,8 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) case PLAYER_COMMAND_EXIT: player_unlock(); - dc_quit(); + dc_quit(&dc); + dc_deinit(&dc); audio_output_all_close(); music_buffer_free(player_buffer); |