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author | Max Kellermann <max@duempel.org> | 2009-10-31 19:22:56 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-10-31 19:22:56 +0100 |
commit | 6ef428af2e554089bc3ba4104b714cfb36bfc719 (patch) | |
tree | 949ac8f4abc93d86de2fb8391b30df6db6eae63b /src/player_control.h | |
parent | 806496dfc937d9b55e00672d42928a25cfa67c90 (diff) | |
download | mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.tar.gz mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.tar.xz mpd-6ef428af2e554089bc3ba4104b714cfb36bfc719.zip |
decoder_control: removed the global variable "dc"
Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
Diffstat (limited to 'src/player_control.h')
-rw-r--r-- | src/player_control.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/player_control.h b/src/player_control.h index 449e98aa5..c1fd52d81 100644 --- a/src/player_control.h +++ b/src/player_control.h @@ -25,6 +25,8 @@ #include <stdint.h> +struct decoder_control; + enum player_state { PLAYER_STATE_STOP = 0, PLAYER_STATE_PAUSE, @@ -155,7 +157,7 @@ player_wait(void) * Note the small difference to the player_wait() function! */ void -player_wait_decoder(void); +player_wait_decoder(struct decoder_control *dc); /** * Signals the #player_control object. The object should be locked |