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author | Max Kellermann <max@duempel.org> | 2009-10-31 17:02:12 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-10-31 17:02:12 +0100 |
commit | 25a806a347ce420126eb75d82c5fb875eb0a5e0d (patch) | |
tree | 0d39bed8c073a720acd42f17b04dbee91b0a8c01 /src/player_control.h | |
parent | 73cff374fd94a1c16e0201fcda020396c0f41962 (diff) | |
download | mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.tar.gz mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.tar.xz mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.zip |
player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
Diffstat (limited to 'src/player_control.h')
-rw-r--r-- | src/player_control.h | 78 |
1 files changed, 74 insertions, 4 deletions
diff --git a/src/player_control.h b/src/player_control.h index c0f1d4f07..449e98aa5 100644 --- a/src/player_control.h +++ b/src/player_control.h @@ -88,10 +88,19 @@ struct player_control { thread isn't running */ GThread *thread; - struct notify notify; - volatile enum player_command command; - volatile enum player_state state; - volatile enum player_error error; + /** + * This lock protects #command, #state, #error. + */ + GMutex *mutex; + + /** + * Trigger this object after you have modified #command. + */ + GCond *cond; + + enum player_command command; + enum player_state state; + enum player_error error; uint16_t bit_rate; struct audio_format audio_format; float total_time; @@ -110,6 +119,67 @@ void pc_init(unsigned buffer_chunks, unsigned buffered_before_play); void pc_deinit(void); /** + * Locks the #player_control object. + */ +static inline void +player_lock(void) +{ + g_mutex_lock(pc.mutex); +} + +/** + * Unlocks the #player_control object. + */ +static inline void +player_unlock(void) +{ + g_mutex_unlock(pc.mutex); +} + +/** + * Waits for a signal on the #player_control object. This function is + * only valid in the player thread. The object must be locked prior + * to calling this function. + */ +static inline void +player_wait(void) +{ + g_cond_wait(pc.cond, pc.mutex); +} + +/** + * Waits for a signal on the #player_control object. This function is + * only valid in the player thread. The #decoder_control object must + * be locked prior to calling this function. + * + * Note the small difference to the player_wait() function! + */ +void +player_wait_decoder(void); + +/** + * Signals the #player_control object. The object should be locked + * prior to calling this function. + */ +static inline void +player_signal(void) +{ + g_cond_signal(pc.cond); +} + +/** + * Signals the #player_control object. The object is temporarily + * locked by this function. + */ +static inline void +player_lock_signal(void) +{ + player_lock(); + player_signal(); + player_unlock(); +} + +/** * Call this function when the specified song pointer is about to be * invalidated. This makes sure that player_control.errored_song does * not point to an invalid pointer. |