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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:44:38 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:44:38 +0200 |
commit | 5e51fa020dcf634d2c5442ed6c5de108420c7574 (patch) | |
tree | 5c7965658e732d6886c355ca5ea34e9761099b6a /src/player_control.h | |
parent | b616dff77d8e0d7a930327007690444a356dcbf3 (diff) | |
download | mpd-5e51fa020dcf634d2c5442ed6c5de108420c7574.tar.gz mpd-5e51fa020dcf634d2c5442ed6c5de108420c7574.tar.xz mpd-5e51fa020dcf634d2c5442ed6c5de108420c7574.zip |
renamed player.c to player_control.c
Give player.c a better name, meaning that the code is used to control
the player thread.
Diffstat (limited to 'src/player_control.h')
-rw-r--r-- | src/player_control.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/src/player_control.h b/src/player_control.h new file mode 100644 index 000000000..fcdbb000f --- /dev/null +++ b/src/player_control.h @@ -0,0 +1,162 @@ +/* the Music Player Daemon (MPD) + * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) + * This project's homepage is: http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef PLAYER_H +#define PLAYER_H + +#include "notify.h" +#include "mpd_types.h" +#include "song.h" +#include "os_compat.h" + +enum player_state { + PLAYER_STATE_STOP = 0, + PLAYER_STATE_PAUSE, + PLAYER_STATE_PLAY +}; + +enum player_command { + PLAYER_COMMAND_NONE = 0, + PLAYER_COMMAND_EXIT, + PLAYER_COMMAND_STOP, + PLAYER_COMMAND_PLAY, + PLAYER_COMMAND_PAUSE, + PLAYER_COMMAND_SEEK, + PLAYER_COMMAND_CLOSE_AUDIO, + PLAYER_COMMAND_LOCK_QUEUE, + PLAYER_COMMAND_UNLOCK_QUEUE +}; + +#define PLAYER_ERROR_NOERROR 0 +#define PLAYER_ERROR_FILE 1 +#define PLAYER_ERROR_AUDIO 2 +#define PLAYER_ERROR_SYSTEM 3 +#define PLAYER_ERROR_UNKTYPE 4 +#define PLAYER_ERROR_FILENOTFOUND 5 + +/* 0->1->2->3->5 regular playback + * ->4->0 don't play queued song + */ +enum player_queue_state { + /** there is no queued song */ + PLAYER_QUEUE_BLANK = 0, + + /** there is a queued song */ + PLAYER_QUEUE_FULL = 1, + + /** the player thread has forwarded the queued song to the + decoder; it waits for PLAY or STOP */ + PLAYER_QUEUE_DECODE = 2, + + /** tells the player thread to start playing the queued song; + this is a response to DECODE */ + PLAYER_QUEUE_PLAY = 3, + + /** tells the player thread to stop before playing the queued + song; this is a response to DECODE */ + PLAYER_QUEUE_STOP = 4, + + /** the player thread has begun playing the queued song, and + thus its queue is empty */ + PLAYER_QUEUE_EMPTY = 5 +}; + +#define PLAYER_QUEUE_UNLOCKED 0 +#define PLAYER_QUEUE_LOCKED 1 + +struct player_control { + Notify notify; + volatile enum player_command command; + volatile enum player_state state; + volatile mpd_sint8 error; + volatile mpd_uint16 bitRate; + volatile mpd_sint8 bits; + volatile mpd_sint8 channels; + volatile mpd_uint32 sampleRate; + volatile float totalTime; + volatile float elapsedTime; + volatile float fileTime; + Song *volatile next_song; + Song *errored_song; + volatile enum player_queue_state queueState; + volatile mpd_sint8 queueLockState; + volatile double seekWhere; + volatile float crossFade; + volatile mpd_uint16 softwareVolume; + volatile double totalPlayTime; +}; + +extern struct player_control pc; + +void player_command_finished(void); + +void playerPlay(Song * song); + +void playerSetPause(int pause_flag); + +void playerPause(void); + +void playerKill(void); + +int getPlayerTotalTime(void); + +int getPlayerElapsedTime(void); + +unsigned long getPlayerBitRate(void); + +enum player_state getPlayerState(void); + +void clearPlayerError(void); + +char *getPlayerErrorStr(void); + +int getPlayerError(void); + +void playerWait(void); + +void queueSong(Song * song); + +enum player_queue_state getPlayerQueueState(void); + +void setQueueState(enum player_queue_state queueState); + +void playerQueueLock(void); + +void playerQueueUnlock(void); + +int playerSeek(Song * song, float seek_time); + +void setPlayerCrossFade(float crossFadeInSeconds); + +float getPlayerCrossFade(void); + +void setPlayerSoftwareVolume(int volume); + +double getPlayerTotalPlayTime(void); + +unsigned int getPlayerSampleRate(void); + +int getPlayerBits(void); + +int getPlayerChannels(void); + +Song *playerCurrentDecodeSong(void); + +void playerInit(void); + +#endif |