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author | Max Kellermann <max@duempel.org> | 2008-10-14 22:38:14 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-10-14 22:38:14 +0200 |
commit | a3e3d2c9506d17b3e19e205535ec263ee75178c9 (patch) | |
tree | 3e93ea6ae33dba8a8f5e12e34629366dcdd7fdb7 /src/player_control.c | |
parent | 30c86d8ae64ae46ba3bcb1c63e867789feab6dc4 (diff) | |
download | mpd-a3e3d2c9506d17b3e19e205535ec263ee75178c9.tar.gz mpd-a3e3d2c9506d17b3e19e205535ec263ee75178c9.tar.xz mpd-a3e3d2c9506d17b3e19e205535ec263ee75178c9.zip |
command: added command "idle"
"idle" waits until something noteworthy happens on the server,
e.g. song change, playlist modified, database updated. This allows
clients to keep up to date without polling.
Diffstat (limited to 'src/player_control.c')
-rw-r--r-- | src/player_control.c | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/player_control.c b/src/player_control.c index e7935f80f..086ef505a 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -21,6 +21,7 @@ #include "log.h" #include "tag.h" #include "song.h" +#include "idle.h" #include "os_compat.h" #include "main_notify.h" @@ -61,6 +62,8 @@ playerPlay(struct song *song) pc.next_song = song; player_command(PLAYER_COMMAND_PLAY); + + idle_add(IDLE_PLAYER); } void pc_cancel(void) @@ -71,17 +74,23 @@ void pc_cancel(void) void playerWait(void) { player_command(PLAYER_COMMAND_CLOSE_AUDIO); + + idle_add(IDLE_PLAYER); } void playerKill(void) { player_command(PLAYER_COMMAND_EXIT); + + idle_add(IDLE_PLAYER); } void playerPause(void) { - if (pc.state != PLAYER_STATE_STOP) + if (pc.state != PLAYER_STATE_STOP) { player_command(PLAYER_COMMAND_PAUSE); + idle_add(IDLE_PLAYER); + } } void playerSetPause(int pause_flag) @@ -185,6 +194,8 @@ playerSeek(struct song *song, float seek_time) if (pc.error == PLAYER_ERROR_NOERROR) { pc.seekWhere = seek_time; player_command(PLAYER_COMMAND_SEEK); + + idle_add(IDLE_PLAYER); } return 0; @@ -200,6 +211,8 @@ void setPlayerCrossFade(float crossFadeInSeconds) if (crossFadeInSeconds < 0) crossFadeInSeconds = 0; pc.crossFade = crossFadeInSeconds; + + idle_add(IDLE_OPTIONS); } void setPlayerSoftwareVolume(int volume) |