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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/player_control.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
downloadmpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/player_control.c')
-rw-r--r--src/player_control.c266
1 files changed, 138 insertions, 128 deletions
diff --git a/src/player_control.c b/src/player_control.c
index a190bbd8b..049fc0d1f 100644
--- a/src/player_control.c
+++ b/src/player_control.c
@@ -32,237 +32,247 @@
#include <stdio.h>
#include <math.h>
-struct player_control pc;
-
static void
-pc_enqueue_song_locked(struct song *song);
+pc_enqueue_song_locked(struct player_control *pc, struct song *song);
-void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play)
+struct player_control *
+pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
{
- pc.buffer_chunks = buffer_chunks;
- pc.buffered_before_play = buffered_before_play;
-
- pc.mutex = g_mutex_new();
- pc.cond = g_cond_new();
-
- pc.command = PLAYER_COMMAND_NONE;
- pc.error = PLAYER_ERROR_NOERROR;
- pc.state = PLAYER_STATE_STOP;
- pc.cross_fade_seconds = 0;
- pc.mixramp_db = 0;
- pc.mixramp_delay_seconds = nanf("");
+ struct player_control *pc = g_new0(struct player_control, 1);
+
+ pc->buffer_chunks = buffer_chunks;
+ pc->buffered_before_play = buffered_before_play;
+
+ pc->mutex = g_mutex_new();
+ pc->cond = g_cond_new();
+
+ pc->command = PLAYER_COMMAND_NONE;
+ pc->error = PLAYER_ERROR_NOERROR;
+ pc->state = PLAYER_STATE_STOP;
+ pc->cross_fade_seconds = 0;
+ pc->mixramp_db = 0;
+ pc->mixramp_delay_seconds = nanf("");
+
+ return pc;
}
-void pc_deinit(void)
+void
+pc_free(struct player_control *pc)
{
- g_cond_free(pc.cond);
- g_mutex_free(pc.mutex);
+ g_cond_free(pc->cond);
+ g_mutex_free(pc->mutex);
+ g_free(pc);
}
void
-player_wait_decoder(struct decoder_control *dc)
+player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
{
+ assert(pc != NULL);
+ assert(dc != NULL);
+ assert(dc->player_control == pc);
+
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
- g_cond_wait(pc.cond, dc->mutex);
+ g_cond_wait(pc->cond, dc->mutex);
}
void
-pc_song_deleted(const struct song *song)
+pc_song_deleted(struct player_control *pc, const struct song *song)
{
- if (pc.errored_song == song) {
- pc.error = PLAYER_ERROR_NOERROR;
- pc.errored_song = NULL;
+ if (pc->errored_song == song) {
+ pc->error = PLAYER_ERROR_NOERROR;
+ pc->errored_song = NULL;
}
}
static void
-player_command_wait_locked(void)
+player_command_wait_locked(struct player_control *pc)
{
- while (pc.command != PLAYER_COMMAND_NONE)
- g_cond_wait(main_cond, pc.mutex);
+ while (pc->command != PLAYER_COMMAND_NONE)
+ g_cond_wait(main_cond, pc->mutex);
}
static void
-player_command_locked(enum player_command cmd)
+player_command_locked(struct player_control *pc, enum player_command cmd)
{
- assert(pc.command == PLAYER_COMMAND_NONE);
+ assert(pc->command == PLAYER_COMMAND_NONE);
- pc.command = cmd;
- player_signal();
- player_command_wait_locked();
+ pc->command = cmd;
+ player_signal(pc);
+ player_command_wait_locked(pc);
}
static void
-player_command(enum player_command cmd)
+player_command(struct player_control *pc, enum player_command cmd)
{
- player_lock();
- player_command_locked(cmd);
- player_unlock();
+ player_lock(pc);
+ player_command_locked(pc, cmd);
+ player_unlock(pc);
}
void
-pc_play(struct song *song)
+pc_play(struct player_control *pc, struct song *song)
{
assert(song != NULL);
- player_lock();
+ player_lock(pc);
- if (pc.state != PLAYER_STATE_STOP)
- player_command_locked(PLAYER_COMMAND_STOP);
+ if (pc->state != PLAYER_STATE_STOP)
+ player_command_locked(pc, PLAYER_COMMAND_STOP);
- assert(pc.next_song == NULL);
+ assert(pc->next_song == NULL);
- pc_enqueue_song_locked(song);
+ pc_enqueue_song_locked(pc, song);
- assert(pc.next_song == NULL);
+ assert(pc->next_song == NULL);
- player_unlock();
+ player_unlock(pc);
idle_add(IDLE_PLAYER);
}
-void pc_cancel(void)
+void
+pc_cancel(struct player_control *pc)
{
- player_command(PLAYER_COMMAND_CANCEL);
- assert(pc.next_song == NULL);
+ player_command(pc, PLAYER_COMMAND_CANCEL);
+ assert(pc->next_song == NULL);
}
void
-pc_stop(void)
+pc_stop(struct player_control *pc)
{
- player_command(PLAYER_COMMAND_CLOSE_AUDIO);
- assert(pc.next_song == NULL);
+ player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
+ assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
}
void
-pc_update_audio(void)
+pc_update_audio(struct player_control *pc)
{
- player_command(PLAYER_COMMAND_UPDATE_AUDIO);
+ player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
}
void
-pc_kill(void)
+pc_kill(struct player_control *pc)
{
- assert(pc.thread != NULL);
+ assert(pc->thread != NULL);
- player_command(PLAYER_COMMAND_EXIT);
- g_thread_join(pc.thread);
- pc.thread = NULL;
+ player_command(pc, PLAYER_COMMAND_EXIT);
+ g_thread_join(pc->thread);
+ pc->thread = NULL;
idle_add(IDLE_PLAYER);
}
void
-pc_pause(void)
+pc_pause(struct player_control *pc)
{
- player_lock();
+ player_lock(pc);
- if (pc.state != PLAYER_STATE_STOP) {
- player_command_locked(PLAYER_COMMAND_PAUSE);
+ if (pc->state != PLAYER_STATE_STOP) {
+ player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
- player_unlock();
+ player_unlock(pc);
}
static void
-pc_pause_locked(void)
+pc_pause_locked(struct player_control *pc)
{
- if (pc.state != PLAYER_STATE_STOP) {
- player_command_locked(PLAYER_COMMAND_PAUSE);
+ if (pc->state != PLAYER_STATE_STOP) {
+ player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void
-pc_set_pause(bool pause_flag)
+pc_set_pause(struct player_control *pc, bool pause_flag)
{
- player_lock();
+ player_lock(pc);
- switch (pc.state) {
+ switch (pc->state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
- pc_pause_locked();
+ pc_pause_locked(pc);
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
- pc_pause_locked();
+ pc_pause_locked(pc);
break;
}
- player_unlock();
+ player_unlock(pc);
}
void
-pc_get_status(struct player_status *status)
+pc_get_status(struct player_control *pc, struct player_status *status)
{
- player_lock();
- player_command_locked(PLAYER_COMMAND_REFRESH);
+ player_lock(pc);
+ player_command_locked(pc, PLAYER_COMMAND_REFRESH);
- status->state = pc.state;
+ status->state = pc->state;
- if (pc.state != PLAYER_STATE_STOP) {
- status->bit_rate = pc.bit_rate;
- status->audio_format = pc.audio_format;
- status->total_time = pc.total_time;
- status->elapsed_time = pc.elapsed_time;
+ if (pc->state != PLAYER_STATE_STOP) {
+ status->bit_rate = pc->bit_rate;
+ status->audio_format = pc->audio_format;
+ status->total_time = pc->total_time;
+ status->elapsed_time = pc->elapsed_time;
}
- player_unlock();
+ player_unlock(pc);
}
enum player_state
-pc_get_state(void)
+pc_get_state(struct player_control *pc)
{
- return pc.state;
+ return pc->state;
}
void
-pc_clear_error(void)
+pc_clear_error(struct player_control *pc)
{
- player_lock();
- pc.error = PLAYER_ERROR_NOERROR;
- pc.errored_song = NULL;
- player_unlock();
+ player_lock(pc);
+ pc->error = PLAYER_ERROR_NOERROR;
+ pc->errored_song = NULL;
+ player_unlock(pc);
}
enum player_error
-pc_get_error(void)
+pc_get_error(struct player_control *pc)
{
- return pc.error;
+ return pc->error;
}
static char *
-pc_errored_song_uri(void)
+pc_errored_song_uri(struct player_control *pc)
{
- return song_get_uri(pc.errored_song);
+ return song_get_uri(pc->errored_song);
}
char *
-pc_get_error_message(void)
+pc_get_error_message(struct player_control *pc)
{
char *error;
char *uri;
- switch (pc.error) {
+ switch (pc->error) {
case PLAYER_ERROR_NOERROR:
return NULL;
case PLAYER_ERROR_FILENOTFOUND:
- uri = pc_errored_song_uri();
+ uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
g_free(uri);
return error;
case PLAYER_ERROR_FILE:
- uri = pc_errored_song_uri();
+ uri = pc_errored_song_uri(pc);
error = g_strdup_printf("problems decoding \"%s\"", uri);
g_free(uri);
return error;
@@ -274,7 +284,7 @@ pc_get_error_message(void)
return g_strdup("system error occured");
case PLAYER_ERROR_UNKTYPE:
- uri = pc_errored_song_uri();
+ uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file type of \"%s\" is unknown", uri);
g_free(uri);
return error;
@@ -285,40 +295,40 @@ pc_get_error_message(void)
}
static void
-pc_enqueue_song_locked(struct song *song)
+pc_enqueue_song_locked(struct player_control *pc, struct song *song)
{
assert(song != NULL);
- assert(pc.next_song == NULL);
+ assert(pc->next_song == NULL);
- pc.next_song = song;
- player_command_locked(PLAYER_COMMAND_QUEUE);
+ pc->next_song = song;
+ player_command_locked(pc, PLAYER_COMMAND_QUEUE);
}
void
-pc_enqueue_song(struct song *song)
+pc_enqueue_song(struct player_control *pc, struct song *song)
{
assert(song != NULL);
- player_lock();
- pc_enqueue_song_locked(song);
- player_unlock();
+ player_lock(pc);
+ pc_enqueue_song_locked(pc, song);
+ player_unlock(pc);
}
bool
-pc_seek(struct song *song, float seek_time)
+pc_seek(struct player_control *pc, struct song *song, float seek_time)
{
assert(song != NULL);
- if (pc.state == PLAYER_STATE_STOP)
+ if (pc->state == PLAYER_STATE_STOP)
return false;
- player_lock();
- pc.next_song = song;
- pc.seek_where = seek_time;
- player_command_locked(PLAYER_COMMAND_SEEK);
- player_unlock();
+ player_lock(pc);
+ pc->next_song = song;
+ pc->seek_where = seek_time;
+ player_command_locked(pc, PLAYER_COMMAND_SEEK);
+ player_unlock(pc);
- assert(pc.next_song == NULL);
+ assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
@@ -326,51 +336,51 @@ pc_seek(struct song *song, float seek_time)
}
float
-pc_get_cross_fade(void)
+pc_get_cross_fade(const struct player_control *pc)
{
- return pc.cross_fade_seconds;
+ return pc->cross_fade_seconds;
}
void
-pc_set_cross_fade(float cross_fade_seconds)
+pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
{
if (cross_fade_seconds < 0)
cross_fade_seconds = 0;
- pc.cross_fade_seconds = cross_fade_seconds;
+ pc->cross_fade_seconds = cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
float
-pc_get_mixramp_db(void)
+pc_get_mixramp_db(const struct player_control *pc)
{
- return pc.mixramp_db;
+ return pc->mixramp_db;
}
void
-pc_set_mixramp_db(float mixramp_db)
+pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
{
- pc.mixramp_db = mixramp_db;
+ pc->mixramp_db = mixramp_db;
idle_add(IDLE_OPTIONS);
}
float
-pc_get_mixramp_delay(void)
+pc_get_mixramp_delay(const struct player_control *pc)
{
- return pc.mixramp_delay_seconds;
+ return pc->mixramp_delay_seconds;
}
void
-pc_set_mixramp_delay(float mixramp_delay_seconds)
+pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
{
- pc.mixramp_delay_seconds = mixramp_delay_seconds;
+ pc->mixramp_delay_seconds = mixramp_delay_seconds;
idle_add(IDLE_OPTIONS);
}
double
-pc_get_total_play_time(void)
+pc_get_total_play_time(const struct player_control *pc)
{
- return pc.total_play_time;
+ return pc->total_play_time;
}