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author | Max Kellermann <max@duempel.org> | 2009-10-31 17:02:12 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-10-31 17:02:12 +0100 |
commit | 25a806a347ce420126eb75d82c5fb875eb0a5e0d (patch) | |
tree | 0d39bed8c073a720acd42f17b04dbee91b0a8c01 /src/player_control.c | |
parent | 73cff374fd94a1c16e0201fcda020396c0f41962 (diff) | |
download | mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.tar.gz mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.tar.xz mpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.zip |
player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
Diffstat (limited to 'src/player_control.c')
-rw-r--r-- | src/player_control.c | 42 |
1 files changed, 35 insertions, 7 deletions
diff --git a/src/player_control.c b/src/player_control.c index 23ae136ac..aa018ceda 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -18,6 +18,7 @@ */ #include "player_control.h" +#include "decoder_control.h" #include "path.h" #include "log.h" #include "tag.h" @@ -35,7 +36,10 @@ void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play) { pc.buffer_chunks = buffer_chunks; pc.buffered_before_play = buffered_before_play; - notify_init(&pc.notify); + + pc.mutex = g_mutex_new(); + pc.cond = g_cond_new(); + pc.command = PLAYER_COMMAND_NONE; pc.error = PLAYER_ERROR_NOERROR; pc.state = PLAYER_STATE_STOP; @@ -44,7 +48,16 @@ void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play) void pc_deinit(void) { - notify_deinit(&pc.notify); + g_cond_free(pc.cond); + g_mutex_free(pc.mutex); +} + +void +player_wait_decoder(void) +{ + /* during this function, the decoder lock is held, because + we're waiting for the decoder thread */ + g_cond_wait(pc.cond, dc.mutex); } void @@ -56,15 +69,30 @@ pc_song_deleted(const struct song *song) } } -static void player_command(enum player_command cmd) +static void +player_command_wait_locked(void) +{ + while (pc.command != PLAYER_COMMAND_NONE) { + player_signal(); + g_cond_wait(main_cond, pc.mutex); + } +} + +static void +player_command_locked(enum player_command cmd) { assert(pc.command == PLAYER_COMMAND_NONE); pc.command = cmd; - while (pc.command != PLAYER_COMMAND_NONE) { - notify_signal(&pc.notify); - notify_wait(&main_notify); - } + player_command_wait_locked(); +} + +static void +player_command(enum player_command cmd) +{ + player_lock(); + player_command_locked(cmd); + player_unlock(); } void |