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author | Max Kellermann <max@duempel.org> | 2011-01-10 21:27:43 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 21:27:43 +0100 |
commit | a0ad96a787d5df3f0cbd0c40252312700320a849 (patch) | |
tree | 1d9c66b3880180ae6c7453515aaad7942a8b474a /src/player_control.c | |
parent | 39c5af5dbc1ccf0b103daaaed642c2d8af3210a8 (diff) | |
download | mpd-a0ad96a787d5df3f0cbd0c40252312700320a849.tar.gz mpd-a0ad96a787d5df3f0cbd0c40252312700320a849.tar.xz mpd-a0ad96a787d5df3f0cbd0c40252312700320a849.zip |
decoder_control: store GCond object, not a player_control
Remove the decoder dependency on player_control. All player_control
was needed for is to signal the player thread, and we can do that with
a simple GCond as well.
Diffstat (limited to '')
-rw-r--r-- | src/player_control.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player_control.c b/src/player_control.c index 049fc0d1f..40725e12a 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -69,7 +69,7 @@ player_wait_decoder(struct player_control *pc, struct decoder_control *dc) { assert(pc != NULL); assert(dc != NULL); - assert(dc->player_control == pc); + assert(dc->client_cond == pc->cond); /* during this function, the decoder lock is held, because we're waiting for the decoder thread */ |