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author | Max Kellermann <max@duempel.org> | 2008-11-03 21:49:29 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2008-11-03 21:49:29 +0100 |
commit | 862bbc21a1864e766d22dab07ac745c20fcb8f59 (patch) | |
tree | 30fd393df4c22ca8817c5e7d7f68216f6a7fd884 /src/player_control.c | |
parent | cfaf85e37de7261201d863ad80e06801d52baab6 (diff) | |
download | mpd-862bbc21a1864e766d22dab07ac745c20fcb8f59.tar.gz mpd-862bbc21a1864e766d22dab07ac745c20fcb8f59.tar.xz mpd-862bbc21a1864e766d22dab07ac745c20fcb8f59.zip |
player: no CamelCase
Renamed variables and internal functions. Most of the
player_control.h API remains in CamelCase for now.
Diffstat (limited to '')
-rw-r--r-- | src/player_control.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/player_control.c b/src/player_control.c index 086ef505a..b35a8c5dc 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -34,8 +34,8 @@ void pc_init(unsigned int buffered_before_play) pc.command = PLAYER_COMMAND_NONE; pc.error = PLAYER_ERROR_NOERROR; pc.state = PLAYER_STATE_STOP; - pc.crossFade = 0; - pc.softwareVolume = 1000; + pc.cross_fade_seconds = 0; + pc.software_volume = 1000; } void pc_deinit(void) @@ -112,17 +112,17 @@ void playerSetPause(int pause_flag) int getPlayerElapsedTime(void) { - return (int)(pc.elapsedTime + 0.5); + return (int)(pc.elapsed_time + 0.5); } unsigned long getPlayerBitRate(void) { - return pc.bitRate; + return pc.bit_rate; } int getPlayerTotalTime(void) { - return (int)(pc.totalTime + 0.5); + return (int)(pc.total_time + 0.5); } enum player_state getPlayerState(void) @@ -192,7 +192,7 @@ playerSeek(struct song *song, float seek_time) pc.next_song = song; if (pc.error == PLAYER_ERROR_NOERROR) { - pc.seekWhere = seek_time; + pc.seek_where = seek_time; player_command(PLAYER_COMMAND_SEEK); idle_add(IDLE_PLAYER); @@ -203,14 +203,14 @@ playerSeek(struct song *song, float seek_time) float getPlayerCrossFade(void) { - return pc.crossFade; + return pc.cross_fade_seconds; } void setPlayerCrossFade(float crossFadeInSeconds) { if (crossFadeInSeconds < 0) crossFadeInSeconds = 0; - pc.crossFade = crossFadeInSeconds; + pc.cross_fade_seconds = crossFadeInSeconds; idle_add(IDLE_OPTIONS); } @@ -218,12 +218,12 @@ void setPlayerCrossFade(float crossFadeInSeconds) void setPlayerSoftwareVolume(int volume) { volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume); - pc.softwareVolume = volume; + pc.software_volume = volume; } double getPlayerTotalPlayTime(void) { - return pc.totalPlayTime; + return pc.total_play_time; } /* this actually creates a dupe of the current metadata */ |