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authorEric Wong <normalperson@yhbt.net>2008-08-16 09:28:15 -0700
committerEric Wong <normalperson@yhbt.net>2008-08-16 09:39:32 -0700
commit44d9f62f34e0561d83ea32941f0ea1b529b1490d (patch)
tree5345eba046b6e3bcf8c063e7bae8b501b7a99f4a /src/playerData.h
parentf9f70860622613686e6ac0bf7ebd448f437d92a7 (diff)
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core rewrite (decode,player,outputBuffer,playlist)
This is a huge refactoring of the core mpd process. The queueing/buffering mechanism is heavily reworked. The player.c code has been merged into outputBuffer (the actual ring buffering logic is handled by ringbuf.c); and decode.c actually handles decoding stuff. The end result is several hundreds of lines shorter, even though we still have a lot of DEBUG statements left in there for tracing and a lot of assertions, too.
Diffstat (limited to 'src/playerData.h')
-rw-r--r--src/playerData.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/playerData.h b/src/playerData.h
index cf7f72cf0..ea8ea13e8 100644
--- a/src/playerData.h
+++ b/src/playerData.h
@@ -20,16 +20,10 @@
#define PLAYER_DATA_H
#include "audio.h"
-#include "player.h"
#include "decode.h"
#include "mpd_types.h"
#include "outputBuffer.h"
-extern unsigned int buffered_before_play;
-extern PlayerControl pc;
-extern DecoderControl dc;
-extern OutputBuffer ob;
-
void initPlayerData(void);
#endif