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authorMax Kellermann <max@duempel.org>2008-09-10 11:42:30 +0200
committerMax Kellermann <max@duempel.org>2008-09-10 11:42:30 +0200
commit1bb154098dc5b52163ebee2eeb224b736836a936 (patch)
tree2d27f5909a1fbef6c1932542e43f4008778c4a6c /src/playerData.h
parent48191d5661d1fa312f4e1e44569223ceb7bba596 (diff)
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client: client_input_received() returns 0
Since the caller chain doesn't care about the return value (except for COMMAND_RETURN_KILL, COMMAND_RETURN_CLOSE), just return 0 if there is nothing special. This saves one local variable initialization, and one access to it. Also remove one unreachable "return 1" from client_read().
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