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authorEric Wong <normalperson@yhbt.net>2008-04-13 01:16:15 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-13 01:16:15 +0000
commitc1963ed483c66e85ac19ce8c3a6dbc6b19ca30c3 (patch)
treeb8c2ff14310e1e659f509aeae0cf847608af2d5f /src/playerData.h
parentdec6b1612e953c6029d963ff55d2b4a669b60f43 (diff)
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Stop passing our single OutputBuffer object everywhere
All of our main singleton data structures are implicitly shared, so there's no reason to keep passing them around and around in the stack and making our internal API harder to deal with. git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r--src/playerData.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/playerData.h b/src/playerData.h
index 2777edc17..80423717d 100644
--- a/src/playerData.h
+++ b/src/playerData.h
@@ -28,9 +28,9 @@
extern unsigned int buffered_before_play;
extern PlayerControl pc;
extern DecoderControl dc;
+extern OutputBuffer cb; /* rename this to 'ob' */
typedef struct _PlayerData {
- OutputBuffer buffer;
mpd_uint8 *audioDeviceStates;
} PlayerData;