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author | Eric Wong <normalperson@yhbt.net> | 2006-08-14 23:31:08 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2006-08-14 23:31:08 +0000 |
commit | e5df85db158c440048af7d9f34681562cefbf7d2 (patch) | |
tree | 7e16edc34308abbc7366082a302ac6601c70f393 /src/playerData.c | |
parent | 6459b3ee29e13d5141b9e7b40bb4abce68c404be (diff) | |
download | mpd-e5df85db158c440048af7d9f34681562cefbf7d2.tar.gz mpd-e5df85db158c440048af7d9f34681562cefbf7d2.tar.xz mpd-e5df85db158c440048af7d9f34681562cefbf7d2.zip |
Several bugfixes during exit found by valgrind
First, make sure we call finishPlaylist() before
closeMp3Directory() since the latter will free non-SONG_TYPE_URL
songs in playlist, which causes an invalid read when we try to
look for SONG_TYPE_URL songs to free in finishPlaylist.
Secondly, make sure our children have all exited before freeing
the playerData. If we do not, slowly-delivered signals can
trigger a race condition in the signal handlers of the decode
and player processes which rely on getPlayerData. To avoid
waitpid-ing too long (or at all), move the freePlayerData() call
farther down in main() (this won't affect anything else)
to give the OS a better chance to deliver signals and finish running
sig handlers for terminated children.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4640 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/playerData.c')
-rw-r--r-- | src/playerData.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/playerData.c b/src/playerData.c index df928acc4..3feb46e45 100644 --- a/src/playerData.c +++ b/src/playerData.c @@ -21,6 +21,7 @@ #include "log.h" #include <sys/types.h> +#include <sys/wait.h> #include <sys/ipc.h> #include <sys/shm.h> #include <stdio.h> @@ -164,5 +165,9 @@ PlayerData *getPlayerData(void) void freePlayerData(void) { + /* We don't want to release this memory until we know our player and + * decoder have exited. Otherwise, their signal handlers will want to + * access playerData_pd and we need to keep it available for them */ + waitpid(-1, NULL, 0); shmdt(playerData_pd); } |