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authorMax Kellermann <max@duempel.org>2008-03-26 10:38:12 +0000
committerEric Wong <normalperson@yhbt.net>2008-03-26 10:38:12 +0000
commit1910df96a321085410be575a0148dce586929c4b (patch)
tree4842b80f383ac550f22687cf6dc19355d086c83d /src/playerData.c
parent27f12c173d57d09d095d0e5ecfeb18acf5d2434a (diff)
downloadmpd-1910df96a321085410be575a0148dce586929c4b.tar.gz
mpd-1910df96a321085410be575a0148dce586929c4b.tar.xz
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moved code to initOutputBuffer()
This patch moves code which initializes the OutputBuffer struct to outputBuffer.c. Although this is generally a good idea, it prepares the following patch. git-svn-id: https://svn.musicpd.org/mpd/trunk@7206 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/playerData.c')
-rw-r--r--src/playerData.c19
1 files changed, 3 insertions, 16 deletions
diff --git a/src/playerData.c b/src/playerData.c
index a84601bb0..551582e45 100644
--- a/src/playerData.c
+++ b/src/playerData.c
@@ -37,7 +37,6 @@ void initPlayerData(void)
int crossfade = 0;
size_t bufferSize = DEFAULT_BUFFER_SIZE;
size_t allocationSize;
- OutputBuffer *buffer;
ConfigParam *param;
size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
@@ -95,21 +94,9 @@ void initPlayerData(void)
playerData_pd->audioDeviceStates = (mpd_uint8 *)playerData_pd +
allocationSize - device_array_size;
- buffer = &(playerData_pd->buffer);
-
- memset(&buffer->convState, 0, sizeof(ConvState));
- buffer->chunks = ((char *)playerData_pd) + sizeof(PlayerData);
- buffer->chunkSize = (mpd_uint16 *) (((char *)buffer->chunks) +
- buffered_chunks * CHUNK_SIZE);
- buffer->bitRate = (mpd_uint16 *) (((char *)buffer->chunkSize) +
- buffered_chunks * sizeof(mpd_sint16));
- buffer->metaChunk = (mpd_sint8 *) (((char *)buffer->bitRate) +
- buffered_chunks *
- sizeof(mpd_sint16));
- buffer->times =
- (float *)(((char *)buffer->metaChunk) +
- buffered_chunks * sizeof(mpd_sint8));
- buffer->acceptMetadata = 0;
+
+ initOutputBuffer(&(playerData_pd->buffer),
+ ((char *)playerData_pd) + sizeof(PlayerData));
playerData_pd->playerControl.wait = 0;
playerData_pd->playerControl.stop = 0;