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author | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
commit | 98acfa8ac5bac09ca49a7c21938b5a5801e01ca5 (patch) | |
tree | de558a803467d34d97bf695978a4f0c2cd65d126 /src/playerData.c | |
parent | ae1335753adb5bcc49badf98ccbe6ca38152dc2c (diff) | |
download | mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.gz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.xz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.zip |
Get rid of PlayerControl inside the PlayerData struct
It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r-- | src/playerData.c | 25 |
1 files changed, 8 insertions, 17 deletions
diff --git a/src/playerData.c b/src/playerData.c index ac1be5990..11f86f7f4 100644 --- a/src/playerData.c +++ b/src/playerData.c @@ -27,6 +27,7 @@ unsigned int buffered_before_play; #define DEFAULT_BUFFER_BEFORE_PLAY 10 static PlayerData playerData_pd; +PlayerControl pc; void initPlayerData(void) { @@ -76,23 +77,13 @@ void initPlayerData(void) initOutputBuffer(&(playerData_pd.buffer), buffered_chunks); - notifyInit(&playerData_pd.playerControl.notify); - playerData_pd.playerControl.stop = 0; - playerData_pd.playerControl.pause = 0; - playerData_pd.playerControl.play = 0; - playerData_pd.playerControl.error = PLAYER_ERROR_NOERROR; - playerData_pd.playerControl.lockQueue = 0; - playerData_pd.playerControl.unlockQueue = 0; - playerData_pd.playerControl.state = PLAYER_STATE_STOP; - playerData_pd.playerControl.queueState = PLAYER_QUEUE_BLANK; - playerData_pd.playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED; - playerData_pd.playerControl.seek = 0; - playerData_pd.playerControl.closeAudio = 0; - playerData_pd.playerControl.current_song = NULL; - playerData_pd.playerControl.errored_song = NULL; - playerData_pd.playerControl.crossFade = crossfade; - playerData_pd.playerControl.softwareVolume = 1000; - playerData_pd.playerControl.totalPlayTime = 0; + notifyInit(&pc.notify); + pc.error = PLAYER_ERROR_NOERROR; + pc.state = PLAYER_STATE_STOP; + pc.queueState = PLAYER_QUEUE_BLANK; + pc.queueLockState = PLAYER_QUEUE_UNLOCKED; + pc.crossFade = crossfade; + pc.softwareVolume = 1000; notifyInit(&playerData_pd.decoderControl.notify); playerData_pd.decoderControl.stop = 0; |