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author | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2008-04-13 01:15:50 +0000 |
commit | 98acfa8ac5bac09ca49a7c21938b5a5801e01ca5 (patch) | |
tree | de558a803467d34d97bf695978a4f0c2cd65d126 /src/player.h | |
parent | ae1335753adb5bcc49badf98ccbe6ca38152dc2c (diff) | |
download | mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.gz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.xz mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.zip |
Get rid of PlayerControl inside the PlayerData struct
It actually increases our image size a small bit and may even
hurt performance a very small bit, but makes the code less
verbose and easier to manage.
I don't see a reason for mpd to ever support playing multiple
files at the same time (users can run multiple instances of mpd
if they really want to play Zaireeka, but that's such an edge
case it's not worth ever supporting in our code).
git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/player.h b/src/player.h index 6ec3f8329..623ae1fb0 100644 --- a/src/player.h +++ b/src/player.h @@ -76,9 +76,9 @@ typedef struct _PlayerControl { volatile double totalPlayTime; } PlayerControl; -void wakeup_player_nb(PlayerControl *pc); +void wakeup_player_nb(void); -void player_sleep(PlayerControl *pc); +void player_sleep(void); int playerPlay(int fd, Song * song); @@ -134,6 +134,6 @@ int getPlayerChannels(void); Song *playerCurrentDecodeSong(void); -void playerInit(PlayerControl * pc); +void playerInit(void); #endif |