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authorEric Wong <normalperson@yhbt.net>2008-04-12 04:08:00 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:08:00 +0000
commit9cf66d0e8a7875026d7009d5df331fabf614ac55 (patch)
treeee40e579af5fed033be317be4c5b2e18ec7020fe /src/player.c
parentd742fa6596099b963127b33e845f1c8485cc5840 (diff)
downloadmpd-9cf66d0e8a7875026d7009d5df331fabf614ac55.tar.gz
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Initial cut of fork() => pthreads() for decoder and player
I initially started to do a heavy rewrite that changed the way processes communicated, but that was too much to do at once. So this change only focuses on replacing the player and decode processes with threads and using condition variables instead of polling in loops; so the changeset itself is quiet small. * The shared output buffer variables will still need locking to guard against race conditions. So in this effect, we're probably just as buggy as before. The reduced context-switching overhead of using threads instead of processes may even make bugs show up more or less often... * Basic functionality appears to be working for playing local (and NFS) audio, including: play, pause, stop, seek, previous, next, and main playlist editing * I haven't tested HTTP streams yet, they should work. * I've only tested ALSA and Icecast. ALSA works fine, Icecast metadata seems to get screwy at times and breaks song advancement in the playlist at times. * state file loading works, too (after some last-minute hacks with non-blocking wakeup functions) * The non-blocking (*_nb) variants of the task management functions are probably overused. They're more lenient and easier to use because much of our code is still based on our previous polling-based system. * It currently segfaults on exit. I haven't paid much attention to the exit/signal-handling routines other than ensuring it compiles. At least the state file seems to work. We don't do any cleanups of the threads on exit, yet. * Update is still done in a child process and not in a thread. To do this in a thread, we'll need to ensure it does proper locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: locking and communication with the main thread; but should require less memory in the end because we'll be updating the database "in-place" rather than updating a copy and then bulk-loading when done. * We're more sensitive to bugs in 3rd party libraries now. My plan is to eventually use a master process which forks() and restarts the child when it dies: master - just does waitpid() + fork() in a loop \- main thread \- decoder thread \- player thread At the beginning of every song, the main thread will set a dirty flag and update the state file. This way, if we encounter a song that triggers a segfault killing the main thread, the master will start the replacement main on the next song. * The main thread still wakes up every second on select() to check for signals; which affects power management. [merged r7138 from branches/ew] git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c275
1 files changed, 79 insertions, 196 deletions
diff --git a/src/player.c b/src/player.c
index 3312a23e1..4071b5a57 100644
--- a/src/player.c
+++ b/src/player.c
@@ -33,167 +33,95 @@
#include "sig_handlers.h"
#include "os_compat.h"
+static pthread_cond_t player_wakeup = PTHREAD_COND_INITIALIZER;
+static pthread_mutex_t player_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
+
+static pthread_cond_t main_wakeup = PTHREAD_COND_INITIALIZER;
+static pthread_mutex_t main_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
+
static void playerCloseAudio(void);
-volatile int player_pid = 0;
+void wakeup_player_nb(void)
+{
+ pthread_cond_signal(&player_wakeup);
+}
-void clearPlayerPid(void)
+static void wakeup_player(void)
{
- player_pid = 0;
+ pthread_cond_signal(&player_wakeup);
+ pthread_cond_wait(&main_wakeup, &main_wakeup_mutex);
}
-static void resetPlayerMetadata(void)
+void wakeup_main_task(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
+ pthread_cond_signal(&main_wakeup);
+}
- if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
- pc->metadataState = PLAYER_METADATA_STATE_WRITE;
- }
+void player_sleep(void)
+{
+ pthread_cond_wait(&player_wakeup, &player_wakeup_mutex);
}
-static void resetPlayer(void)
-{
- int pid;
-
- clearPlayerPid();
- getPlayerData()->playerControl.stop = 0;
- getPlayerData()->playerControl.play = 0;
- getPlayerData()->playerControl.pause = 0;
- getPlayerData()->playerControl.lockQueue = 0;
- getPlayerData()->playerControl.unlockQueue = 0;
- getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
- getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
- getPlayerData()->playerControl.seek = 0;
- getPlayerData()->playerControl.metadataState =
- PLAYER_METADATA_STATE_WRITE;
- pid = getPlayerData()->playerControl.decode_pid;
- if (pid > 0)
- kill(pid, SIGTERM);
- getPlayerData()->playerControl.decode_pid = 0;
-}
-
-void player_sigChldHandler(int pid, int status)
-{
- if (player_pid == pid)
- {
- /*
- DEBUG("SIGCHLD caused by player process\n");
- if (WIFSIGNALED(status) &&
- WTERMSIG(status) != SIGTERM &&
- WTERMSIG(status) != SIGINT)
- {
- ERROR("player process died from signal: %i\n",
- WTERMSIG(status));
- }
- */
- resetPlayer();
- }
- else if (pid == getPlayerData()->playerControl.decode_pid &&
- player_pid <= 0)
- {
- /*
- if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM)
- {
- ERROR("(caught by master parent) "
- "decode process died from a "
- "non-TERM signal: %i\n", WTERMSIG(status));
+static void * player_task(mpd_unused void *unused)
+{
+ PlayerControl *pc = &(getPlayerData()->playerControl);
+
+ while (1) {
+ if (pc->play) {
+ decode();
+ continue; /* decode() calls wakeup_main_task */
+ } else if (pc->stop) {
+ pc->stop = 0;
+ } else if (pc->seek) {
+ pc->seek = 0;
+ } else if (pc->pause) {
+ pc->pause = 0;
+ } else if (pc->closeAudio) {
+ closeAudioDevice();
+ pc->closeAudio = 0;
+ } else if (pc->lockQueue) {
+ pc->queueLockState = PLAYER_QUEUE_LOCKED;
+ pc->lockQueue = 0;
+ } else if (pc->unlockQueue) {
+ pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
+ pc->unlockQueue = 0;
+ } else {
+ player_sleep();
+ continue;
}
- */
- getPlayerData()->playerControl.decode_pid = 0;
+ /* we did something, tell the main task about it */
+ wakeup_main_task();
}
+ return NULL;
}
-static int playerInit(void)
+static void resetPlayerMetadata(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- int pid;
-
- pid = player_pid;
- if (pid > 0) {
- kill(pid, SIGCONT);
- pc->wait = 0;
- return 0;
- }
- blockSignals();
- player_pid = fork();
- if (player_pid==0)
- {
- clock_t start = clock();
-
- unblockSignals();
-
- setSigHandlersForDecoder();
-
- closeAllListenSockets();
- freeAllInterfaces();
- finishPlaylist();
- closeMp3Directory();
- finishPermissions();
- finishCommands();
- finishVolume();
-
- DEBUG("took %f to init player\n",
- (float)(clock()-start)/CLOCKS_PER_SEC);
-
- while (1) {
- if (pc->play)
- decode();
- else if (pc->stop)
- pc->stop = 0;
- else if (pc->seek)
- pc->seek = 0;
- else if (pc->pause)
- pc->pause = 0;
- else if (pc->closeAudio) {
- closeAudioDevice();
- pc->closeAudio = 0;
- kill(getppid(), SIGUSR1);
- } else if (pc->lockQueue) {
- pc->queueLockState = PLAYER_QUEUE_LOCKED;
- pc->lockQueue = 0;
- } else if (pc->unlockQueue) {
- pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
- pc->unlockQueue = 0;
- } else if (pc->cycleLogFiles) {
- cycle_log_files();
- pc->cycleLogFiles = 0;
- } else
- my_usleep(10000);
- }
- }
- else if (player_pid < 0)
- {
- unblockSignals();
- ERROR("player Problems fork()'ing\n");
- player_pid = 0;
- return -1;
+ if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
+ pc->metadataState = PLAYER_METADATA_STATE_WRITE;
}
+}
- unblockSignals();
+void playerInit(void)
+{
+ pthread_attr_t attr;
+ pthread_t player_thread;
- return 0;
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+ if (pthread_create(&player_thread, &attr, player_task, NULL))
+ FATAL("Failed to spawn player task: %s\n", strerror(errno));
}
int playerWait(int fd)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
- int pid;
-
- if (pc->wait)
- return 0;
-
if (playerStop(fd) < 0)
return -1;
playerCloseAudio();
- pid = player_pid;
- if (pid > 0) {
- pc->wait = 1;
- kill(pid, SIGSTOP);
- }
-
return 0;
}
@@ -215,17 +143,10 @@ int playerPlay(int fd, Song * song)
set_current_song(song);
- pc->play = 1;
- if (playerInit() < 0) {
- pc->play = 0;
- return -1;
- }
-
resetPlayerMetadata();
- if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
- while (player_pid > 0 && pc->play)
- my_usleep(1000);
+ pc->play = 1;
+ /* FIXME: _nb() variant is probably wrong here, and everywhere... */
+ do { wakeup_player_nb(); } while (pc->play);
return 0;
}
@@ -234,12 +155,9 @@ int playerStop(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
+ if (pc->state != PLAYER_STATE_STOP) {
pc->stop = 1;
- if (pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
- while (player_pid > 0 && pc->stop)
- my_usleep(1000);
+ do { wakeup_player(); } while (pc->stop);
}
pc->queueState = PLAYER_QUEUE_BLANK;
@@ -248,27 +166,18 @@ int playerStop(int fd)
return 0;
}
-void playerKill(void)
+void playerKill(void) /* deprecated */
{
- int pid;
-
- pid = player_pid;
- if (pid > 0) {
- kill(pid, SIGCONT);
- kill(pid, SIGTERM);
- }
+ playerPause(STDERR_FILENO);
}
int playerPause(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
+ if (pc->state != PLAYER_STATE_STOP) {
pc->pause = 1;
- if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
- while (player_pid > 0 && pc->pause)
- my_usleep(1000);
+ do { wakeup_player(); } while (pc->pause);
}
return 0;
@@ -278,9 +187,6 @@ int playerSetPause(int fd, int pause_flag)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid <= 0)
- return 0;
-
switch (pc->state) {
case PLAYER_STATE_PLAY:
if (pause_flag)
@@ -370,15 +276,10 @@ static void playerCloseAudio(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid > 0) {
- if (playerStop(STDERR_FILENO) < 0)
- return;
- pc->closeAudio = 1;
- if (pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
- while (player_pid > 0 && pc->closeAudio)
- my_usleep(1000);
- }
+ if (playerStop(STDERR_FILENO) < 0)
+ return;
+ pc->closeAudio = 1;
+ do { wakeup_player(); } while (pc->closeAudio);
}
int queueSong(Song * song)
@@ -412,12 +313,9 @@ void playerQueueLock(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
- if (pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
+ if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
pc->lockQueue = 1;
- while (player_pid > 0 && pc->lockQueue)
- my_usleep(1000);
+ do { wakeup_player(); } while (pc->lockQueue);
}
}
@@ -425,12 +323,9 @@ void playerQueueUnlock(void)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
- if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
- if (pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
+ if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
pc->unlockQueue = 1;
- while (player_pid > 0 && pc->unlockQueue)
- my_usleep(1000);
+ do { wakeup_player(); } while (pc->unlockQueue);
}
}
@@ -454,10 +349,8 @@ int playerSeek(int fd, Song * song, float seek_time)
resetPlayerMetadata();
pc->seekWhere = seek_time;
pc->seek = 1;
- if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE)
- kill(player_pid, SIGCONT);
- while (player_pid > 0 && pc->seek)
- my_usleep(1000);
+ /* FIXME: _nb() is probably wrong here, too */
+ do { wakeup_player_nb(); } while (pc->seek);
}
return 0;
@@ -519,15 +412,6 @@ int getPlayerChannels(void)
return pc->channels;
}
-void playerCycleLogFiles(void)
-{
- PlayerControl *pc = &(getPlayerData()->playerControl);
- DecoderControl *dc = &(getPlayerData()->decoderControl);
-
- pc->cycleLogFiles = 1;
- dc->cycleLogFiles = 1;
-}
-
/* this actually creates a dupe of the current metadata */
Song *playerCurrentDecodeSong(void)
{
@@ -537,7 +421,6 @@ Song *playerCurrentDecodeSong(void)
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
- DEBUG("playerCurrentDecodeSong: caught new metadata!\n");
if (prev)
free(prev);
prev = xmalloc(sizeof(MetadataChunk));