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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:44:34 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:44:34 +0200 |
commit | b616dff77d8e0d7a930327007690444a356dcbf3 (patch) | |
tree | 9fd5b40b89e66ed4ddd3d5f4fc6f94e6bd7f59eb /src/player.c | |
parent | bf4af19f54d53d23023177222a79ee83b9fde87a (diff) | |
download | mpd-b616dff77d8e0d7a930327007690444a356dcbf3.tar.gz mpd-b616dff77d8e0d7a930327007690444a356dcbf3.tar.xz mpd-b616dff77d8e0d7a930327007690444a356dcbf3.zip |
no commandError() in playerSeek()
We should avoid having protocol specific code in player.c. Just
return success or failure, and let the caller send the error code to
the MPD client.
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/player.c b/src/player.c index 8803cdfd9..8687e5409 100644 --- a/src/player.c +++ b/src/player.c @@ -19,7 +19,6 @@ #include "player.h" #include "player_thread.h" #include "path.h" -#include "command.h" #include "ack.h" #include "os_compat.h" #include "main_notify.h" @@ -197,15 +196,12 @@ void playerQueueUnlock(void) assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED); } -int playerSeek(int fd, Song * song, float seek_time) +int playerSeek(Song * song, float seek_time) { assert(song != NULL); - if (pc.state == PLAYER_STATE_STOP) { - commandError(fd, ACK_ERROR_PLAYER_SYNC, - "player not currently playing"); + if (pc.state == PLAYER_STATE_STOP) return -1; - } if (pc.next_song != song) set_current_song(song); |