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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
commit | ae0033028595b96352c1c769eaeeeaa0c12bccb9 (patch) | |
tree | 1f7565ae1b10d8e199724c4e57a3d0717fc1f657 /src/player.c | |
parent | 92d9797b8cb5b51cdb1cb7f40b12a87ad91eac2e (diff) | |
download | mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.tar.gz mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.tar.xz mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.zip |
rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results). Introduce the command "EXIT" which makes the player thread
exit cleanly.
Diffstat (limited to '')
-rw-r--r-- | src/player.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player.c b/src/player.c index 5c3319491..59b8c9237 100644 --- a/src/player.c +++ b/src/player.c @@ -76,9 +76,9 @@ void playerWait(void) playerQueueUnlock(); } -void playerKill(void) /* deprecated */ +void playerKill(void) { - playerPause(); + player_command(PLAYER_COMMAND_EXIT); } void playerPause(void) |