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author | Avuton Olrich <avuton@gmail.com> | 2006-07-20 16:02:40 +0000 |
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committer | Avuton Olrich <avuton@gmail.com> | 2006-07-20 16:02:40 +0000 |
commit | 29a25b9933b32800f58dd73d5d1fc21993071c92 (patch) | |
tree | 4f456a6f8e44d42acc289c35534ea3e59c0aa96f /src/player.c | |
parent | 099f0e103f7591eef81183292d704b3a77a99018 (diff) | |
download | mpd-29a25b9933b32800f58dd73d5d1fc21993071c92.tar.gz mpd-29a25b9933b32800f58dd73d5d1fc21993071c92.tar.xz mpd-29a25b9933b32800f58dd73d5d1fc21993071c92.zip |
Add mpd-indent.sh
Indent the entire tree, hopefully we can keep
it indented.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4410 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r-- | src/player.c | 377 |
1 files changed, 214 insertions, 163 deletions
diff --git a/src/player.c b/src/player.c index 7ac7d64aa..22c6ff88b 100644 --- a/src/player.c +++ b/src/player.c @@ -45,15 +45,17 @@ extern int masterPid; -static void resetPlayerMetadata() { - PlayerControl * pc = &(getPlayerData()->playerControl); +static void resetPlayerMetadata() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(pc->metadataState == PLAYER_METADATA_STATE_READ) { + if (pc->metadataState == PLAYER_METADATA_STATE_READ) { pc->metadataState = PLAYER_METADATA_STATE_WRITE; } } -void resetPlayer() { +void resetPlayer() +{ int pid; setPlayerPid(0); @@ -65,88 +67,88 @@ void resetPlayer() { getPlayerData()->playerControl.state = PLAYER_STATE_STOP; getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED; getPlayerData()->playerControl.seek = 0; - getPlayerData()->playerControl.metadataState = - PLAYER_METADATA_STATE_WRITE; + getPlayerData()->playerControl.metadataState = + PLAYER_METADATA_STATE_WRITE; pid = getPlayerData()->playerControl.decode_pid; - if(pid>0) kill(pid,SIGTERM); + if (pid > 0) + kill(pid, SIGTERM); getPlayerData()->playerControl.decode_pid = 0; } -void player_sigChldHandler(int pid, int status) { - if(getPlayerPid()==pid) { +void player_sigChldHandler(int pid, int status) +{ + if (getPlayerPid() == pid) { DEBUG("SIGCHLD caused by player process\n"); - if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM && - WTERMSIG(status)!=SIGINT) - { + if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM && + WTERMSIG(status) != SIGINT) { ERROR("player process died from signal: %i\n", - WTERMSIG(status)); + WTERMSIG(status)); } resetPlayer(); - } - else if(pid==getPlayerData()->playerControl.decode_pid && getPlayerPid()<=0) - { - if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) { + } else if (pid == getPlayerData()->playerControl.decode_pid + && getPlayerPid() <= 0) { + if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM) { ERROR("(caught by master parent) " - "decode process died from a " - "non-TERM signal: %i\n", - WTERMSIG(status)); + "decode process died from a " + "non-TERM signal: %i\n", WTERMSIG(status)); } getPlayerData()->playerControl.decode_pid = 0; } } -int playerInit() { +int playerInit() +{ kill(masterPid, SIGUSR2); /* we need to wait for the signal to take effect: */ - while (getPlayerPid()==0) my_usleep(10000); + while (getPlayerPid() == 0) + my_usleep(10000); return 0; } -int playerInitReal() { +int playerInitReal() +{ int player_pid; blockSignals(); player_pid = fork(); - if(player_pid==0) { - PlayerControl * pc = &(getPlayerData()->playerControl); + if (player_pid == 0) { + PlayerControl *pc = &(getPlayerData()->playerControl); unblockSignals(); setSigHandlersForDecoder(); - while(1) { - if(pc->play) decode(); - else if(pc->stop) pc->stop = 0; - else if(pc->pause) pc->pause = 0; - else if(pc->closeAudio) { + while (1) { + if (pc->play) + decode(); + else if (pc->stop) + pc->stop = 0; + else if (pc->pause) + pc->pause = 0; + else if (pc->closeAudio) { closeAudioDevice(); pc->closeAudio = 0; - kill(getppid(),SIGUSR1); - } - else if(pc->lockQueue) { + kill(getppid(), SIGUSR1); + } else if (pc->lockQueue) { pc->queueLockState = PLAYER_QUEUE_LOCKED; pc->lockQueue = 0; - } - else if(pc->unlockQueue) { + } else if (pc->unlockQueue) { pc->queueLockState = PLAYER_QUEUE_UNLOCKED; pc->unlockQueue = 0; - } - else if(pc->cycleLogFiles) { + } else if (pc->cycleLogFiles) { myfprintfCloseAndOpenLogFile(); pc->cycleLogFiles = 0; - } - else my_usleep(10000); + } else + my_usleep(10000); } exit(EXIT_SUCCESS); - } - else if(player_pid<0) { + } else if (player_pid < 0) { unblockSignals(); ERROR("player Problems fork()'ing\n"); setPlayerPid(0); player_pid = 0; return -1; - } - else + } else setPlayerPid(player_pid); unblockSignals(); @@ -154,15 +156,20 @@ int playerInitReal() { return 0; } -int playerPlay(FILE * fp, Song * song) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int playerPlay(FILE * fp, Song * song) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(fp==NULL) fp = stderr; + if (fp == NULL) + fp = stderr; - if(playerStop(fp)<0) return -1; + if (playerStop(fp) < 0) + return -1; - if(song->tag) pc->fileTime = song->tag->time; - else pc->fileTime = 0; + if (song->tag) + pc->fileTime = song->tag->time; + else + pc->fileTime = 0; copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk)); @@ -170,23 +177,26 @@ int playerPlay(FILE * fp, Song * song) { pc->utf8url[MAXPATHLEN] = '\0'; pc->play = 1; - if(getPlayerPid()==0 && playerInit()<0) { + if (getPlayerPid() == 0 && playerInit() < 0) { pc->play = 0; return -1; } - - resetPlayerMetadata(); - while(getPlayerPid()>0 && pc->play) my_usleep(1000); - + + resetPlayerMetadata(); + while (getPlayerPid() > 0 && pc->play) + my_usleep(1000); + return 0; } -int playerStop(FILE * fp) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int playerStop(FILE * fp) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()>0 && pc->state!=PLAYER_STATE_STOP) { + if (getPlayerPid() > 0 && pc->state != PLAYER_STATE_STOP) { pc->stop = 1; - while(getPlayerPid()>0 && pc->stop) my_usleep(1000); + while (getPlayerPid() > 0 && pc->stop) + my_usleep(1000); } pc->queueState = PLAYER_QUEUE_BLANK; @@ -195,127 +205,148 @@ int playerStop(FILE * fp) { return 0; } -void playerKill() { +void playerKill() +{ int pid; /*PlayerControl * pc = &(getPlayerData()->playerControl); - playerStop(stderr); - playerCloseAudio(stderr); - if(player_pid>0 && pc->closeAudio) sleep(1);*/ + playerStop(stderr); + playerCloseAudio(stderr); + if(player_pid>0 && pc->closeAudio) sleep(1); */ pid = getPlayerPid(); - if(pid>0) kill(pid,SIGTERM); + if (pid > 0) + kill(pid, SIGTERM); } -int playerPause(FILE * fp) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int playerPause(FILE * fp) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()>0 && pc->state!=PLAYER_STATE_STOP) { + if (getPlayerPid() > 0 && pc->state != PLAYER_STATE_STOP) { pc->pause = 1; - while(getPlayerPid()>0 && pc->pause) my_usleep(1000); + while (getPlayerPid() > 0 && pc->pause) + my_usleep(1000); } return 0; } -int playerSetPause(FILE * fp, int pause) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int playerSetPause(FILE * fp, int pause) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()<=0) return 0; + if (getPlayerPid() <= 0) + return 0; - switch(pc->state) { + switch (pc->state) { case PLAYER_STATE_PLAY: - if(pause) playerPause(fp); + if (pause) + playerPause(fp); break; case PLAYER_STATE_PAUSE: - if(!pause) playerPause(fp); + if (!pause) + playerPause(fp); break; } return 0; } -int getPlayerElapsedTime() { - return (int)(getPlayerData()->playerControl.elapsedTime+0.5); +int getPlayerElapsedTime() +{ + return (int)(getPlayerData()->playerControl.elapsedTime + 0.5); } -unsigned long getPlayerBitRate() { +unsigned long getPlayerBitRate() +{ return getPlayerData()->playerControl.bitRate; } -int getPlayerTotalTime() { - return (int)(getPlayerData()->playerControl.totalTime+0.5); +int getPlayerTotalTime() +{ + return (int)(getPlayerData()->playerControl.totalTime + 0.5); } -int getPlayerState() { +int getPlayerState() +{ return getPlayerData()->playerControl.state; } -void clearPlayerError() { +void clearPlayerError() +{ getPlayerData()->playerControl.error = 0; } -int getPlayerError() { +int getPlayerError() +{ return getPlayerData()->playerControl.error; } -char * getPlayerErrorStr() { - static char * error = NULL; - int errorlen = MAXPATHLEN+1024; - PlayerControl * pc = &(getPlayerData()->playerControl); +char *getPlayerErrorStr() +{ + static char *error = NULL; + int errorlen = MAXPATHLEN + 1024; + PlayerControl *pc = &(getPlayerData()->playerControl); - error = realloc(error,errorlen+1); - memset(error,0,errorlen+1); + error = realloc(error, errorlen + 1); + memset(error, 0, errorlen + 1); - switch(pc->error) { + switch (pc->error) { case PLAYER_ERROR_FILENOTFOUND: - snprintf(error,errorlen, - "file \"%s\" does not exist or is inaccesible", - pc->erroredUrl); + snprintf(error, errorlen, + "file \"%s\" does not exist or is inaccesible", + pc->erroredUrl); break; case PLAYER_ERROR_FILE: - snprintf(error,errorlen,"problems decoding \"%s\"", - pc->erroredUrl); + snprintf(error, errorlen, "problems decoding \"%s\"", + pc->erroredUrl); break; case PLAYER_ERROR_AUDIO: - snprintf(error,errorlen,"problems opening audio device"); + snprintf(error, errorlen, "problems opening audio device"); break; case PLAYER_ERROR_SYSTEM: - snprintf(error,errorlen,"system error occured"); + snprintf(error, errorlen, "system error occured"); break; case PLAYER_ERROR_UNKTYPE: - snprintf(error,errorlen,"file type of \"%s\" is unknown", - pc->erroredUrl); + snprintf(error, errorlen, "file type of \"%s\" is unknown", + pc->erroredUrl); default: break; } errorlen = strlen(error); - error = realloc(error,errorlen+1); + error = realloc(error, errorlen + 1); - if(errorlen) return error; + if (errorlen) + return error; return NULL; } -void playerCloseAudio() { - PlayerControl * pc = &(getPlayerData()->playerControl); +void playerCloseAudio() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()>0) { - if(playerStop(stderr)<0) return; + if (getPlayerPid() > 0) { + if (playerStop(stderr) < 0) + return; pc->closeAudio = 1; } } -int queueSong(Song * song) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int queueSong(Song * song) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(pc->queueState==PLAYER_QUEUE_BLANK) { - strncpy(pc->utf8url, getSongUrl(song), MAXPATHLEN); + if (pc->queueState == PLAYER_QUEUE_BLANK) { + strncpy(pc->utf8url, getSongUrl(song), MAXPATHLEN); pc->utf8url[MAXPATHLEN] = '\0'; - if(song->tag) pc->fileTime = song->tag->time; - else pc->fileTime = 0; + if (song->tag) + pc->fileTime = song->tag->time; + else + pc->fileTime = 0; copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk)); @@ -326,50 +357,57 @@ int queueSong(Song * song) { return -1; } -int getPlayerQueueState() { - PlayerControl * pc = &(getPlayerData()->playerControl); +int getPlayerQueueState() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->queueState; } -void setQueueState(int queueState) { - PlayerControl * pc = &(getPlayerData()->playerControl); +void setQueueState(int queueState) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); pc->queueState = queueState; } -void playerQueueLock() { - PlayerControl * pc = &(getPlayerData()->playerControl); +void playerQueueLock() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED) - { + if (getPlayerPid() > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) { pc->lockQueue = 1; - while(getPlayerPid()>0 && pc->lockQueue) my_usleep(1000); + while (getPlayerPid() > 0 && pc->lockQueue) + my_usleep(1000); } } -void playerQueueUnlock() { - PlayerControl * pc = &(getPlayerData()->playerControl); +void playerQueueUnlock() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(getPlayerPid()>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED) - { + if (getPlayerPid() > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) { pc->unlockQueue = 1; - while(getPlayerPid()>0 && pc->unlockQueue) my_usleep(1000); + while (getPlayerPid() > 0 && pc->unlockQueue) + my_usleep(1000); } } -int playerSeek(FILE * fp, Song * song, float time) { - PlayerControl * pc = &(getPlayerData()->playerControl); +int playerSeek(FILE * fp, Song * song, float time) +{ + PlayerControl *pc = &(getPlayerData()->playerControl); - if(pc->state==PLAYER_STATE_STOP) { - commandError(fp, ACK_ERROR_PLAYER_SYNC, - "player not currently playing", NULL); + if (pc->state == PLAYER_STATE_STOP) { + commandError(fp, ACK_ERROR_PLAYER_SYNC, + "player not currently playing", NULL); return -1; } - if(strcmp(pc->utf8url, getSongUrl(song))!=0) { - if(song->tag) pc->fileTime = song->tag->time; - else pc->fileTime = 0; + if (strcmp(pc->utf8url, getSongUrl(song)) != 0) { + if (song->tag) + pc->fileTime = song->tag->time; + else + pc->fileTime = 0; copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk)); @@ -377,89 +415,102 @@ int playerSeek(FILE * fp, Song * song, float time) { pc->utf8url[MAXPATHLEN] = '\0'; } - if(pc->error==PLAYER_ERROR_NOERROR) { - resetPlayerMetadata(); + if (pc->error == PLAYER_ERROR_NOERROR) { + resetPlayerMetadata(); pc->seekWhere = time; pc->seek = 1; - while(getPlayerPid()>0 && pc->seek) my_usleep(1000); + while (getPlayerPid() > 0 && pc->seek) + my_usleep(1000); } return 0; } -float getPlayerCrossFade() { - PlayerControl * pc = &(getPlayerData()->playerControl); +float getPlayerCrossFade() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->crossFade; } -void setPlayerCrossFade(float crossFadeInSeconds) { - PlayerControl * pc; - if(crossFadeInSeconds<0) crossFadeInSeconds = 0; +void setPlayerCrossFade(float crossFadeInSeconds) +{ + PlayerControl *pc; + if (crossFadeInSeconds < 0) + crossFadeInSeconds = 0; pc = &(getPlayerData()->playerControl); pc->crossFade = crossFadeInSeconds; } -void setPlayerSoftwareVolume(int volume) { - PlayerControl * pc; - volume = (volume>1000) ? 1000 : (volume<0 ? 0 : volume); +void setPlayerSoftwareVolume(int volume) +{ + PlayerControl *pc; + volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume); pc = &(getPlayerData()->playerControl); pc->softwareVolume = volume; } -double getPlayerTotalPlayTime() { - PlayerControl * pc = &(getPlayerData()->playerControl); +double getPlayerTotalPlayTime() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->totalPlayTime; } -unsigned int getPlayerSampleRate() { - PlayerControl * pc = &(getPlayerData()->playerControl); +unsigned int getPlayerSampleRate() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->sampleRate; } -int getPlayerBits() { - PlayerControl * pc = &(getPlayerData()->playerControl); +int getPlayerBits() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->bits; } -int getPlayerChannels() { - PlayerControl * pc = &(getPlayerData()->playerControl); +int getPlayerChannels() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); return pc->channels; } -void playerCycleLogFiles() { - PlayerControl * pc = &(getPlayerData()->playerControl); - DecoderControl * dc = &(getPlayerData()->decoderControl); +void playerCycleLogFiles() +{ + PlayerControl *pc = &(getPlayerData()->playerControl); + DecoderControl *dc = &(getPlayerData()->decoderControl); pc->cycleLogFiles = 1; dc->cycleLogFiles = 1; } /* this actually creates a dupe of the current metadata */ -Song * playerCurrentDecodeSong() { - static Song * song = NULL; - static MetadataChunk * prev = NULL; - Song * ret = NULL; - PlayerControl * pc = &(getPlayerData()->playerControl); - - if(pc->metadataState == PLAYER_METADATA_STATE_READ) { +Song *playerCurrentDecodeSong() +{ + static Song *song = NULL; + static MetadataChunk *prev = NULL; + Song *ret = NULL; + PlayerControl *pc = &(getPlayerData()->playerControl); + + if (pc->metadataState == PLAYER_METADATA_STATE_READ) { DEBUG("playerCurrentDecodeSong: caught new metadata!\n"); - if(prev) free(prev); + if (prev) + free(prev); prev = malloc(sizeof(MetadataChunk)); memcpy(prev, &(pc->metadataChunk), sizeof(MetadataChunk)); - if(song) freeJustSong(song); + if (song) + freeJustSong(song); song = newNullSong(); song->url = strdup(pc->currentUrl); song->tag = metadataChunkToMpdTagDup(prev); - ret = song; + ret = song; resetPlayerMetadata(); } |