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author | Eric Wong <normalperson@yhbt.net> | 2006-08-08 02:23:21 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2006-08-08 02:23:21 +0000 |
commit | f7d150a360be0730a0eeaf6ff5e787508e8ede0d (patch) | |
tree | fc8852dac991da5673dc6c05e015b4f6042aa645 /src/player.c | |
parent | 6395edab6997cf09b9cb4bb296be66cd49866547 (diff) | |
download | mpd-f7d150a360be0730a0eeaf6ff5e787508e8ede0d.tar.gz mpd-f7d150a360be0730a0eeaf6ff5e787508e8ede0d.tar.xz mpd-f7d150a360be0730a0eeaf6ff5e787508e8ede0d.zip |
more sparse cleanups
* less-commonly compiled things like ao/mvp outputs
* Adding -Wno-transparent-union to SPARSE_FLAGS makes it check
inside decode.c, directory.c, player.c, and sig_handlers.c
* remove unused variables leftover from the master process
in sig_handlers.c
git-svn-id: https://svn.musicpd.org/mpd/trunk@4598 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r-- | src/player.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/player.c b/src/player.c index 17ec780ed..faa05a32a 100644 --- a/src/player.c +++ b/src/player.c @@ -46,12 +46,12 @@ volatile int player_pid = 0; -void clearPlayerPid() +void clearPlayerPid(void) { player_pid = 0; } -static void resetPlayerMetadata() +static void resetPlayerMetadata(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -60,7 +60,7 @@ static void resetPlayerMetadata() } } -void resetPlayer() +void resetPlayer(void) { int pid; @@ -108,7 +108,7 @@ void player_sigChldHandler(int pid, int status) } } -int playerInit() +int playerInit(void) { blockSignals(); player_pid = fork(); @@ -217,7 +217,7 @@ int playerStop(int fd) return 0; } -void playerKill() +void playerKill(void) { int pid; /*PlayerControl * pc = &(getPlayerData()->playerControl); @@ -265,37 +265,37 @@ int playerSetPause(int fd, int pause) return 0; } -int getPlayerElapsedTime() +int getPlayerElapsedTime(void) { return (int)(getPlayerData()->playerControl.elapsedTime + 0.5); } -unsigned long getPlayerBitRate() +unsigned long getPlayerBitRate(void) { return getPlayerData()->playerControl.bitRate; } -int getPlayerTotalTime() +int getPlayerTotalTime(void) { return (int)(getPlayerData()->playerControl.totalTime + 0.5); } -int getPlayerState() +int getPlayerState(void) { return getPlayerData()->playerControl.state; } -void clearPlayerError() +void clearPlayerError(void) { getPlayerData()->playerControl.error = 0; } -int getPlayerError() +int getPlayerError(void) { return getPlayerData()->playerControl.error; } -char *getPlayerErrorStr() +char *getPlayerErrorStr(void) { static char *error = NULL; int errorlen = MAXPATHLEN + 1024; @@ -336,7 +336,7 @@ char *getPlayerErrorStr() return NULL; } -void playerCloseAudio() +void playerCloseAudio(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -368,7 +368,7 @@ int queueSong(Song * song) return -1; } -int getPlayerQueueState() +int getPlayerQueueState(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -382,7 +382,7 @@ void setQueueState(int queueState) pc->queueState = queueState; } -void playerQueueLock() +void playerQueueLock(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -393,7 +393,7 @@ void playerQueueLock() } } -void playerQueueUnlock() +void playerQueueUnlock(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -436,7 +436,7 @@ int playerSeek(int fd, Song * song, float time) return 0; } -float getPlayerCrossFade() +float getPlayerCrossFade(void) { PlayerControl *pc = &(getPlayerData()->playerControl); @@ -464,35 +464,35 @@ void setPlayerSoftwareVolume(int volume) pc->softwareVolume = volume; } -double getPlayerTotalPlayTime() +double getPlayerTotalPlayTime(void) { PlayerControl *pc = &(getPlayerData()->playerControl); return pc->totalPlayTime; } -unsigned int getPlayerSampleRate() +unsigned int getPlayerSampleRate(void) { PlayerControl *pc = &(getPlayerData()->playerControl); return pc->sampleRate; } -int getPlayerBits() +int getPlayerBits(void) { PlayerControl *pc = &(getPlayerData()->playerControl); return pc->bits; } -int getPlayerChannels() +int getPlayerChannels(void) { PlayerControl *pc = &(getPlayerData()->playerControl); return pc->channels; } -void playerCycleLogFiles() +void playerCycleLogFiles(void) { PlayerControl *pc = &(getPlayerData()->playerControl); DecoderControl *dc = &(getPlayerData()->decoderControl); @@ -502,7 +502,7 @@ void playerCycleLogFiles() } /* this actually creates a dupe of the current metadata */ -Song *playerCurrentDecodeSong() +Song *playerCurrentDecodeSong(void) { static Song *song = NULL; static MetadataChunk *prev = NULL; |