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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/output_thread.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/output_thread.c')
-rw-r--r--src/output_thread.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/output_thread.c b/src/output_thread.c
index a5244c693..3e1cd4a25 100644
--- a/src/output_thread.c
+++ b/src/output_thread.c
@@ -530,7 +530,7 @@ ao_play(struct audio_output *ao)
ao->chunk_finished = true;
g_mutex_unlock(ao->mutex);
- player_lock_signal();
+ player_lock_signal(ao->player_control);
g_mutex_lock(ao->mutex);
return true;