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author | Max Kellermann <max@duempel.org> | 2009-11-03 21:08:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 19:46:23 +0100 |
commit | b6995ca0113611613d311250eabfc354658d46a7 (patch) | |
tree | 713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/output_thread.c | |
parent | 715844fd089d3baf17d7080b47434fca8fb60b1d (diff) | |
download | mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.xz mpd-b6995ca0113611613d311250eabfc354658d46a7.zip |
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
Diffstat (limited to 'src/output_thread.c')
-rw-r--r-- | src/output_thread.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/output_thread.c b/src/output_thread.c index a5244c693..3e1cd4a25 100644 --- a/src/output_thread.c +++ b/src/output_thread.c @@ -530,7 +530,7 @@ ao_play(struct audio_output *ao) ao->chunk_finished = true; g_mutex_unlock(ao->mutex); - player_lock_signal(); + player_lock_signal(ao->player_control); g_mutex_lock(ao->mutex); return true; |