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authorMax Kellermann <max@duempel.org>2009-10-31 17:02:12 +0100
committerMax Kellermann <max@duempel.org>2009-10-31 17:02:12 +0100
commit25a806a347ce420126eb75d82c5fb875eb0a5e0d (patch)
tree0d39bed8c073a720acd42f17b04dbee91b0a8c01 /src/output_thread.c
parent73cff374fd94a1c16e0201fcda020396c0f41962 (diff)
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player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library. Manually lock the player_control object before accessing the protected attributes. Use the GCond object to notify the player thread and the main thread.
Diffstat (limited to 'src/output_thread.c')
-rw-r--r--src/output_thread.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/output_thread.c b/src/output_thread.c
index 24a22f6df..ef8fe7418 100644
--- a/src/output_thread.c
+++ b/src/output_thread.c
@@ -359,7 +359,7 @@ ao_play(struct audio_output *ao)
ao->chunk_finished = true;
g_mutex_unlock(ao->mutex);
- notify_signal(&pc.notify);
+ player_lock_signal();
g_mutex_lock(ao->mutex);
return true;