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authorMax Kellermann <max@duempel.org>2009-03-26 23:40:50 +0100
committerMax Kellermann <max@duempel.org>2009-03-26 23:40:50 +0100
commit207786ffb1d6eba4f40daf981dbeb45745459425 (patch)
treeb46d7358d7a349a73ee292e231fd320ccf1047ad /src/output_thread.c
parented4837662ad0ff969024cea1c906d5c9f245d8b6 (diff)
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output_all: synchronize playback with player_control.notify
This patch fixes a longer delay when moving around songs in the playlist. The main thread wants to enqueue a new "next" song into the player thread, but the player thread is waiting inside audio_output_all_wait() for the output threads. Use player_control.notify there, so audio_output_all_wait() gets woken up by the main thread, too.
Diffstat (limited to '')
-rw-r--r--src/output_thread.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/output_thread.c b/src/output_thread.c
index b545a62be..acedd863e 100644
--- a/src/output_thread.c
+++ b/src/output_thread.c
@@ -22,6 +22,7 @@
#include "output_internal.h"
#include "chunk.h"
#include "pipe.h"
+#include "player_control.h"
#include <glib.h>
@@ -156,7 +157,7 @@ static void ao_play(struct audio_output *ao)
ao->chunk_finished = true;
g_mutex_unlock(ao->mutex);
- notify_signal(&audio_output_client_notify);
+ notify_signal(&pc.notify);
}
static void ao_pause(struct audio_output *ao)