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author | Max Kellermann <max@duempel.org> | 2009-08-14 11:52:12 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2009-08-14 11:52:12 +0200 |
commit | 7133f560ec24c90671a40c9f9bc9cea6eb31cc17 (patch) | |
tree | 09d34f30a6173ff58afe37ece71bcaaca5d4423f /src/output_internal.h | |
parent | 7dddd9beda2bb0505758bb6a32cae6feb3215733 (diff) | |
download | mpd-7133f560ec24c90671a40c9f9bc9cea6eb31cc17.tar.gz mpd-7133f560ec24c90671a40c9f9bc9cea6eb31cc17.tar.xz mpd-7133f560ec24c90671a40c9f9bc9cea6eb31cc17.zip |
output: fixed shout stuck pause bug
Explicitly make the output thread leave the ao_pause() loop. This
patch is a workaround, and the "pause" flag is not managed in a
thread-safe way, but that's good enough for now.
Diffstat (limited to '')
-rw-r--r-- | src/output_internal.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/output_internal.h b/src/output_internal.h index 362d24947..72596c1c3 100644 --- a/src/output_internal.h +++ b/src/output_internal.h @@ -81,6 +81,12 @@ struct audio_output { bool open; /** + * Is the device paused? i.e. the output thread is in the + * ao_pause() loop. + */ + bool pause; + + /** * If not NULL, the device has failed, and this timer is used * to estimate how long it should stay disabled (unless * explicitly reopened with "play"). |