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authorMax Kellermann <max@duempel.org>2009-11-09 22:16:26 +0100
committerMax Kellermann <max@duempel.org>2009-11-09 22:16:26 +0100
commit3359f8785ef9b595b3ad943fdd2227f98ce56990 (patch)
tree248b51245d424b4700fffffb2eb8efd89f1ed6a0 /src/output_control.h
parent96b974bc452e6b33ada281c5ccb4df7b9492e1da (diff)
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output_thread: added command DRAIN
This command manually drains the hardware buffer. This is useful when the player thread want to make sure that everything has been played.
Diffstat (limited to 'src/output_control.h')
-rw-r--r--src/output_control.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/output_control.h b/src/output_control.h
index b2e48fa8d..692c11676 100644
--- a/src/output_control.h
+++ b/src/output_control.h
@@ -67,6 +67,9 @@ audio_output_play(struct audio_output *ao);
void audio_output_pause(struct audio_output *ao);
+void
+audio_output_drain_async(struct audio_output *ao);
+
void audio_output_cancel(struct audio_output *ao);
void audio_output_close(struct audio_output *ao);
void audio_output_finish(struct audio_output *ao);