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author | Max Kellermann <max@duempel.org> | 2009-11-09 22:16:26 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-11-09 22:16:26 +0100 |
commit | 3359f8785ef9b595b3ad943fdd2227f98ce56990 (patch) | |
tree | 248b51245d424b4700fffffb2eb8efd89f1ed6a0 /src/output_all.h | |
parent | 96b974bc452e6b33ada281c5ccb4df7b9492e1da (diff) | |
download | mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.tar.gz mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.tar.xz mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.zip |
output_thread: added command DRAIN
This command manually drains the hardware buffer. This is useful when
the player thread want to make sure that everything has been played.
Diffstat (limited to '')
-rw-r--r-- | src/output_all.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/output_all.h b/src/output_all.h index 91b6f3f5d..6ff45fb79 100644 --- a/src/output_all.h +++ b/src/output_all.h @@ -130,6 +130,12 @@ void audio_output_all_pause(void); /** + * Drain all audio outputs. + */ +void +audio_output_all_drain(void); + +/** * Try to cancel data which may still be in the device's buffers. */ void |