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authorMax Kellermann <max@duempel.org>2009-10-31 17:02:12 +0100
committerMax Kellermann <max@duempel.org>2009-10-31 17:02:12 +0100
commit25a806a347ce420126eb75d82c5fb875eb0a5e0d (patch)
tree0d39bed8c073a720acd42f17b04dbee91b0a8c01 /src/output_all.c
parent73cff374fd94a1c16e0201fcda020396c0f41962 (diff)
downloadmpd-25a806a347ce420126eb75d82c5fb875eb0a5e0d.tar.gz
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player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library. Manually lock the player_control object before accessing the protected attributes. Use the GCond object to notify the player thread and the main thread.
Diffstat (limited to '')
-rw-r--r--src/output_all.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/output_all.c b/src/output_all.c
index 08f4ee0dc..bdf0385bb 100644
--- a/src/output_all.c
+++ b/src/output_all.c
@@ -445,10 +445,15 @@ audio_output_all_check(void)
bool
audio_output_all_wait(unsigned threshold)
{
- if (audio_output_all_check() < threshold)
+ player_lock();
+
+ if (audio_output_all_check() < threshold) {
+ player_unlock();
return true;
+ }
- notify_wait(&pc.notify);
+ player_wait();
+ player_unlock();
return audio_output_all_check() < threshold;
}