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author | Max Kellermann <max@duempel.org> | 2009-11-09 22:16:26 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-11-09 22:16:26 +0100 |
commit | 3359f8785ef9b595b3ad943fdd2227f98ce56990 (patch) | |
tree | 248b51245d424b4700fffffb2eb8efd89f1ed6a0 /src/output_all.c | |
parent | 96b974bc452e6b33ada281c5ccb4df7b9492e1da (diff) | |
download | mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.tar.gz mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.tar.xz mpd-3359f8785ef9b595b3ad943fdd2227f98ce56990.zip |
output_thread: added command DRAIN
This command manually drains the hardware buffer. This is useful when
the player thread want to make sure that everything has been played.
Diffstat (limited to '')
-rw-r--r-- | src/output_all.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/output_all.c b/src/output_all.c index 5b7cc4908..29590abf0 100644 --- a/src/output_all.c +++ b/src/output_all.c @@ -496,6 +496,15 @@ audio_output_all_pause(void) } void +audio_output_all_drain(void) +{ + for (unsigned i = 0; i < num_audio_outputs; ++i) + audio_output_drain_async(&audio_outputs[i]); + + audio_output_wait_all(); +} + +void audio_output_all_cancel(void) { unsigned int i; |