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authorMax Kellermann <max@duempel.org>2008-10-08 11:03:39 +0200
committerMax Kellermann <max@duempel.org>2008-10-08 11:03:39 +0200
commitb084bc28ede5d397e88a4e2bdad8c07a55069589 (patch)
treed61d58cc73ed7d591df05fee2f4a48682e8d9c8c /src/outputBuffer.h
parent71351160b1b6fd4203f27f9159ae39a476483e1a (diff)
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use the "bool" data type instead of "int"
"bool" should be used in C99 programs for boolean values.
Diffstat (limited to 'src/outputBuffer.h')
-rw-r--r--src/outputBuffer.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/outputBuffer.h b/src/outputBuffer.h
index 03d15c9de..e1878196e 100644
--- a/src/outputBuffer.h
+++ b/src/outputBuffer.h
@@ -22,6 +22,7 @@
#include "audio_format.h"
#include <stddef.h>
+#include <stdbool.h>
/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
#define CHUNK_SIZE 1020
@@ -50,7 +51,7 @@ struct output_buffer {
/** non-zero if the player thread should only we woken up if
the buffer becomes non-empty */
- int lazy;
+ bool lazy;
struct audio_format audioFormat;
@@ -74,7 +75,7 @@ void ob_flush(void);
* previously empty, i.e. when the player thread has really been
* waiting for us.
*/
-void ob_set_lazy(int lazy);
+void ob_set_lazy(bool lazy);
/** is the buffer empty? */
int ob_is_empty(void);