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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:08 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:08 +0200 |
commit | b1de50f994841e1803da365965512b925dfcc027 (patch) | |
tree | b4064cada0b0b0bb523cd9fa7fea57151eb352ed /src/mpd_types.h | |
parent | efde884a134a3b9f1468eb743898f579fc88746e (diff) | |
download | mpd-b1de50f994841e1803da365965512b925dfcc027.tar.gz mpd-b1de50f994841e1803da365965512b925dfcc027.tar.xz mpd-b1de50f994841e1803da365965512b925dfcc027.zip |
converted PlayerControl.state to enum
Don't write CPP when you can express the same in C... macros vs enum
is a good example for that.
Diffstat (limited to 'src/mpd_types.h')
0 files changed, 0 insertions, 0 deletions